looper wrote:
So all of this huge preface is to say that it seems possible that you and I could be at a comparable level of comprehension in regards to Hugo or programming in general, and perhaps we could be of help to each other.
You're probably further ahead than I am along the road towards a workable game. Much of my time lately has been spent looking at the design documents and scaling back the monster I was imagining.
As a film student, let me use analogy to explain: I was falling into the classic film student trap of trying to make
I, Claudius or
Lawrence of Arabia my first time behind the camera. Better to start with a couple short films and finish them than try for some sort of massive epic when you're learning.
looper wrote:
You mention TRS-80 BASIC. I never personally even learned how to program much in (for me, ATARI) BASIC; I suspect partially this was because I did not have anyone around who already knew how to program and who was willing to show me how to do it; I was trying to do this on my own, out of books (I was around 10 at the time). A few years later, and I had given up; I was more interested in playing the games. So, anyways...
The school I went to had Trash-80s, and at home I had the BASICA cartridge stuck in my PCjr. Similar problems with learning on those machines, though: BASIC, back in the day, was (is?) really just a toy programming language to give you a taste of what it is like to type things in and run them. It's like having a little plastic toy car that you can sit in and pedal with your feet thinking thet you're driving around just like Dad does in the big car.
That sort of experience alone will not prepare one for learning to shift gears or parallel park, let along how to open up the hood and make sure the distributor cap is on if it fails to turn over some morning.
Going with the "Languages-as-cars" kick, there's a list of these on the web that compares Logo to (if memory serves) a quarter-scale Roll Royce, with a working gas engine and everything. Given the benefit of time travel, I'd probably have gone in for Logo training and learned how to do arrays properly the first time around. BASIC left me so confused, I think I was in high school before I got the concept of "programs really don't need line numbers." Hell, I had a hard time with GOSUBs in BASIC.
Al lof this is by way of saying that if you've done much programming in anything, you're probably fgar enough ahead of me that I'd need you to explain basic concepts to me to get around the black hole of my ignorance.
And yeah, I was always much more interested in playing games than writing them.
looper wrote:
Your post was a nice kick in the pants to start reading the Hugo manual again. Thanks.
Thanks in return; I was going to write the same thign about your post when I read it.
