by JoeBonked » Sun Oct 11, 2015 12:04 pm
Hi folks. Just thinking of a great way to expand ACK.
The ability to reset a game map from the game's original state.
This occurs naturally when we start a new game because the files that "know" the state of an unvisited map exist
in the game folder, however the altered state of the maps, after being visited and changed through macros or
objects that are designed to change, are saved in the "SaveGame" folder, or the subfolders found in the game
folder that are generated once a new game is started.
Concept: You visit a room map, and trigger traps and lower bridges or kill monsters (non-wandering) but then when
you leave a room, an 'exit macro' gathers the files from the original game folder and transfers copies to the save
game folder. Then when this room is revisited, the bridges are raised again, the traps are reset and monsters are
again spawned (non-wandering).
Benefits: As said above there would be no trick macro required to change events to a returned state, which there
could be countless reasons for. If an important NPC is killed, they are brought back to life. (though this can be
already accomplished with hit points set to zero or minus zero or something).
You could have ice boots that turn lava objects into frozen objects as they are walked on, and then once when the
map is revisited, the ice has again melted.
Also you can be bad to a town; robbing, stealing, murder, then return and everything is right in the world again.
Great challenges can be made where someone has to figure out a puzzle to brake into the royal mint and then have
it all reset if one failed or died.
Also think about this happening without leaving the map. Or even when testing an area to reset it to try something
again. Or see it functioning from the other direction.
This was how Ulima 1 - 4 did there maps.
Permanent changes are important. I'm not saying this to replace the way it works now, just the ability to add
resetting maps. I assume this would not be done for ALL MAPS, just ONE room map or several room maps, and any map
that you exit.
Does anybody think this is a good idea?
DO you think that it is even feasible?
I know some of the files only work when others are present, so changes in one file map not work if others are
changed.
Hi folks. Just thinking of a great way to expand ACK.
The ability to reset a game map from the game's original state.
This occurs naturally when we start a new game because the files that "know" the state of an unvisited map exist
in the game folder, however the altered state of the maps, after being visited and changed through macros or
objects that are designed to change, are saved in the "SaveGame" folder, or the subfolders found in the game
folder that are generated once a new game is started.
Concept: You visit a room map, and trigger traps and lower bridges or kill monsters (non-wandering) but then when
you leave a room, an 'exit macro' gathers the files from the original game folder and transfers copies to the save
game folder. Then when this room is revisited, the bridges are raised again, the traps are reset and monsters are
again spawned (non-wandering).
Benefits: As said above there would be no trick macro required to change events to a returned state, which there
could be countless reasons for. If an important NPC is killed, they are brought back to life. (though this can be
already accomplished with hit points set to zero or minus zero or something).
You could have ice boots that turn lava objects into frozen objects as they are walked on, and then once when the
map is revisited, the ice has again melted.
Also you can be bad to a town; robbing, stealing, murder, then return and everything is right in the world again.
Great challenges can be made where someone has to figure out a puzzle to brake into the royal mint and then have
it all reset if one failed or died.
Also think about this happening without leaving the map. Or even when testing an area to reset it to try something
again. Or see it functioning from the other direction.
This was how Ulima 1 - 4 did there maps.
Permanent changes are important. I'm not saying this to replace the way it works now, just the ability to add
resetting maps. I assume this would not be done for ALL MAPS, just ONE room map or several room maps, and any map
that you exit.
Does anybody think this is a good idea?
DO you think that it is even feasible?
I know some of the files only work when others are present, so changes in one file map not work if others are
changed.