by Ice Cream Jonsey » Thu Jul 12, 2012 10:37 am
I mean, the blueprints are right there in front of you, right? And they show where the electricity flows, and how much each component should receive. So in theory, you should be able to sit down with a multimeter like he said and just go "aha!" and, if not fix the problem, at least discover where the problem is.
Yeah, I gotta take a two-month class on electricity. How the fuck did we get educated without this shit? An entire year on Earth Science (which nobody cares about... well, half of the US politically doesn't care about it) and, what, a few weeks on basic electronics?
So all I remember is stuff I picked up and somehow retained. I want to be able to read a schematic, take readings, and now if shit is good or bad. The completely broken wire that was going from the cage to the deflection PCB -- well, that one I probably could have solved. If I had noticed it.
I wish I saw arcade cabinets the way I see computers. I don't even see computers anymore, I just see plastic or metal cases with a bunch of random parts installed in them. I kind of see arcade games like that, like I see the power supply and the PCB and the control panel, but I never got to the point where I saw the parts that made up those parts. Like, to me, a board is a board. I wish I had got to the point where I could troubleshoot stuff the way you're doing it. "Repairing a cold trace" is code for "into the garbage chute, flyboy!" to me.
Haha, the tech (Eric) said the same thing -- he sees arcade games like how you and I see computers. But he sees computers like how you and I see arcade games.
The other thing as you noted is that there were multiple problems, which made the troubleshooting that much more difficult. I'm glad he was able to solve the case. How long did it take him?
The multiple problems is what tripped me up, ultimately. If a fuse blows and I identify it, I'm good -- as long as it wasn't something else, too. That's where I think I am running into trouble with Qix. I think there's multiple problems.
It took him maybe a half-hour to fix my Tempest. That includes the time it took me to wheel it out from the abandoned electroics room. (milkunits is coming for a 32" CRT television this weekend, and that room will finally be free of any unused or broken electronic equipment. Finally!!)
I played a game of Tempest today before work. It's such a great game. Now that it works I will never, ever turn it on again.
[quote]I mean, the blueprints are right there in front of you, right? And they show where the electricity flows, and how much each component should receive. So in theory, you should be able to sit down with a multimeter like he said and just go "aha!" and, if not fix the problem, at least discover where the problem is. [/quote]
Yeah, I gotta take a two-month class on electricity. How the fuck did we get educated without this shit? An entire year on Earth Science (which nobody cares about... well, half of the US politically doesn't care about it) and, what, a few weeks on basic electronics?
So all I remember is stuff I picked up and somehow retained. I want to be able to read a schematic, take readings, and now if shit is good or bad. The completely broken wire that was going from the cage to the deflection PCB -- well, that one I probably could have solved. If I had noticed it.
[quote]I wish I saw arcade cabinets the way I see computers. I don't even see computers anymore, I just see plastic or metal cases with a bunch of random parts installed in them. I kind of see arcade games like that, like I see the power supply and the PCB and the control panel, but I never got to the point where I saw the parts that made up those parts. Like, to me, a board is a board. I wish I had got to the point where I could troubleshoot stuff the way you're doing it. "Repairing a cold trace" is code for "into the garbage chute, flyboy!" to me. [/quote]
Haha, the tech (Eric) said the same thing -- he sees arcade games like how you and I see computers. But he sees computers like how you and I see arcade games.
[quote]The other thing as you noted is that there were multiple problems, which made the troubleshooting that much more difficult. I'm glad he was able to solve the case. How long did it take him?[/quote]
The multiple problems is what tripped me up, ultimately. If a fuse blows and I identify it, I'm good -- as long as it wasn't something else, too. That's where I think I am running into trouble with Qix. I think there's multiple problems.
It took him maybe a half-hour to fix my Tempest. That includes the time it took me to wheel it out from the abandoned electroics room. (milkunits is coming for a 32" CRT television this weekend, and that room will finally be free of any unused or broken electronic equipment. Finally!!)
I played a game of Tempest today before work. It's such a great game. Now that it works I will never, ever turn it on again.