by Tdarcos » Mon Mar 28, 2016 7:00 pm
Admiral Ackguh wrote:I have already started on many ACK projects. I need some help in deciding which one to pursue next.
Since I either have never played the games you created before or have no understanding of what you're intending to do with each of these, I can't really offer you advice on these specific games but I would like to offer you some based on my own experiences doing programming professionally for what now, has been about 37 years.
Let me offer you the same advice that I think I gave either Jonsey, or someone else here - or possibly on Caltrops - who asked the same thing before.
First, given the constraints you have, do you want to work on a game because of the technical challenges it will provide to you, i.e. will it stretch you as a game developer, or do you want to work on the game because of the fun you will have either doing it, or playing it, or both?
Either pick a game for the fun of the technical challenge or for the fun of the game. Since you're almost certainly unlikely to make money off it, your purposes in developing the game should be to learn something, to stretch your skills and discover your capabilities, to have fun, or two or more of these.
When you're stuck in a cubical day after day, grinding out code, or worse, trying to solve a problem that is taking days and weeks and you're still not getting it, at least you have the consolation that at the end of next week you get a nice check to pay for the aggravation. But, when you do solve it, it can feel so good!
So, either for the fun of exploration, or for the fun of being able to play something, or both, but don't do something unless its really worthwhile, your single, precious and irreplaceable lifespan is too valuable to settle for that.
One wit once said, "Life is like a shit sandwich, and today is another bite." Don't let this be that way. Learn something, have some fun, or both. Otherwise, go out into the world and try to do that instead.
[quote="Admiral Ackguh"]I have already started on many ACK projects. I need some help in deciding which one to pursue next.[/quote]
Since I either have never played the games you created before or have no understanding of what you're intending to do with each of these, I can't really offer you advice on these specific games but I would like to offer you some based on my own experiences doing programming professionally for what now, has been about 37 years.
Let me offer you the same advice that I think I gave either Jonsey, or someone else here - or possibly on Caltrops - who asked the same thing before.
First, given the constraints you have, do you want to work on a game because of the technical challenges it will provide to you, i.e. will it stretch you as a game developer, or do you want to work on the game because of the fun you will have either doing it, or playing it, or both?
Either pick a game for the fun of the technical challenge or for the fun of the game. Since you're almost certainly unlikely to make money off it, your purposes in developing the game should be to learn something, to stretch your skills and discover your capabilities, to have fun, or two or more of these.
When you're stuck in a cubical day after day, grinding out code, or worse, trying to solve a problem that is taking days and weeks and you're still not getting it, at least you have the consolation that at the end of next week you get a nice check to pay for the aggravation. But, when you do solve it, it can feel so good!
So, either for the fun of exploration, or for the fun of being able to play something, or both, but don't do something unless its really worthwhile, your single, precious and irreplaceable lifespan is too valuable to settle for that.
One wit once said, "Life is like a shit sandwich, and today is another bite." Don't let this be that way. Learn something, have some fun, or both. Otherwise, go out into the world and try to do that instead.