Ice Cream Jonsey wrote:What the hell is going on here?
I fear this topic has not been properly addressed in the 14 years since you posted it, so I decided to do my best to try and rectify that.
Ice Cream Jonsey wrote:2) Lighting cigarettes and attempting to burn my flesh with them in order to symbolically burn the more flaming parts of that new New Found Glory video out of mine. Kee-rist, guys. America wants to love you; try to make it easier for them.
I have no idea what the hell any of this means, but I fully support your right to do it as long as it does not jeopardize the heath or well being of others.
Ice Cream Jonsey wrote:what the fuck is the word "Atari" doing being slathered around the NWN intro?
They owned the rights.
Ice Cream Jonsey wrote:o Baldur's Gate. A great game, but you can never go back to it after playing one of the later games because the characters all walk like molasses doing an impression of playing "Thief" up a hill
Your claim that you can not go back to enjoy Baldur's Gate after having an exposure to more modern games is categorically untrue. I went back to play through the series within the last year, and had more fun playing it than I did many modern titles.
Also, I feel the need to point out the irony of Robb Sherwin, a budding superstar of the IF community even back in 2002, making light of a game's value based on modern gaming expectations.
Ice Cream Jonsey wrote:o Planescape: Torment. A game that is on virtually everybody's top 50 list. A game that apparently transcends the genre and approaches, for a little bit, that elusive tag of "art." Of course, I don't know for certain because I'm mentally retarded and didn't buy this game when it came out and in fact have yet to play it to this day. What the hell is wrong with me?
Nobody played Planescape: Torment when it first came out. This is because it got rushed due to staffing and financial problems occurring within the company, and was released with a large number of game crashing bugs, and other problems. Since then, a loyal following of fans have released patches that fixed all of the bugs. as well as mods that make it playable on modern PCs with modern graphics cards. I also recently replayed it, and consider it to have the best writing that I have ever encountered in a computer role playing game (yeah, Ultima VII is legendary on every level, but its writing is childish compared to Torment). HIGHLY RECOMENDED!!!!!
https://www.gog.com/news/mod_spotlight_ ... mods_guide
Ice Cream Jonsey wrote:o Icewind Dale. Hey, it's cold out, the shit has hit the fan and it's up to you to kick the living crap out of every other single moving pixel on the map. Individually and in concert. This is "Diablo" for people who don't the Koreans and it's a gem. (The game, I mean, not disliking Koreans.)
The Icewind Dale series is a turd on tracks that got jammed into the market on the heels of Baldur's Gates's success. The writing is mediocre, and the gameplay is shit (every encounter is a "you just got surrounded somehow in an ambush, and your back rank of casters just collapsed as a result, so instead: keep haste and mirror image on everyone at all time, and since combat is a giant cluster fuck, no use for fireballs, just send your stone skinned and hasted mages into the fight with their daggers"). That being said, it is still somehow better than most other RPGs not listed here, and should be played.
Ice Cream Jonsey wrote:o Baldur's Gate II: The Shadows of Amn. Actually, I can't remember if it's "Shadow" or "Shadows" even though, due to two annual hard drive crashes, I've played the first few chapters of this game approximately three dozen times. It has one of the worst names in the history of computer gaming (can... feel... acne... rising... just... typing... it... uhhhnn!) but it's also one of the best games, period, ever made.
It was "Shadows". If you consider BG 1 and BG 2 with all of their expansions to be 1 game, since the story lines all connect, decisions from one game affecting outcomes through the rest of the story out to the second game, and characters transfering over, then the "one" massive Baldur's Gate game is easily the best game in the history of cRPGs.
Ice Cream Jonsey wrote:o Icewind Dale: Heart of Winter. Didn't play it because, as someone who buys Ephedra rather than the games he knows he will like, I support a network of terror (at least, as soon as they ban Ephedra I will) and not quality and positively-reviewed expansion packs.
Also shit, also better than most RPGs.
Ice Cream Jonsey wrote:o Baldur's Gate II: Throne of Bhaal. Do you have any idea how much balls -- how much frigging NADS -- it takes to release a game with the word "throne" in it? The negative reviews involving the angry reviewer inserting his own "I took a shit on the Throne of Bhaal and out came this game" practically write themselves. Except that they didn't because this is one of the finest expansion packs in the history of... well, right, expansion packs.
No balls required to name a game of this reverence with "Throne" in the title. Anybody making the association between BG2 and a toilette is probably a urophiliac , and should never be taken seriously under any circumstances.
Ice Cream Jonsey wrote:I should note that in all of those games except for Torment you're able to develop a party of six wholly custom-tailored characters and go to work. This is cool -- this is *essential* -- because there are a dozen different "classes" (read: professions)
This is because in Planescape: Torment, even the party members (that are not even the main character) have more backstory to them, than most RPGs have in story all together. They needed to be of a specific race, gender, class, etc to accommodate for this. You do not start off travelling together because...well it is complicated, and I don't want to spoil anything. Let me just say that goddam this is the best thing I have ever read in a video game.
As a paper and pencil veteran of more systems than I care count right now, the important thing is that you "role" play your characters, not that you "roll" play them.
Ice Cream Jonsey wrote:Not to knock Bioware or Black Isle or anyone, but their dialogue is substandard and not worth the tradeoff you get when you put the game in multiplayer mode, create six characters, assign them all to yourself and then play the game that way. More, everything I've read on NWN indicates that playing the thing through from the start with a NEW and DIFFERENT character than the one you originally chose doesn't exactly equal mega replay value. I haven't played through NWN for more than a few seconds, but I can totally understand this -- exploration is really great in a D&D game, but having to do it a second time (and I did, at least, in BG2 due to the aforementioned crashes and due to the fact that I had advanced in single player mode before hooking up with my friends in multiplay) really starts to grate.
While I tend to prefer squad based tactics in my RPGs, I find that there is still a tremendous amount of value in the "one ultimate badass conquers evil" scenario seen here, as well as other modern games such as Skyrim. You should also stick with this one because many people consider it to be the greatest cRPG every made. I myself rank it among the top 3. It is a great game, with a great mechanic, and the storyline really starts to flourish as you progress. Highly recommended that you play the entire NWN series.
There has since been a devoted community of mod and patch makers that have made all of these games 100% playable on modern machines. They have respectable web sites.
https://neverwintervault.org/
*Update: Neverwinter Nights 2 is also an excellent game, however falls apart a little towards the end which prevents it from ever being on a respectable top 5 list.
Ice Cream Jonsey wrote:Look I have no problem with henchmen, and I have certainly used a few in the D&D games I've played but:
o You can't decide on their class
You can pick the henchman that has the class you are looking for in order to complement your main player. Also, some playing characters have the ability to summon familiars that can perform various class based functions.
Ice Cream Jonsey wrote:o They advance at a rate less than or equal than your "main" dude's
This is a useful feature since you are the one controlling them. It is never at a rate where you ever have to wait for somebody to catch up. Also, you can equip them with boots of speed, or caste haste, or give them general behavior orders, or any number of other ways to adjust how quickly they move. You can even fine tune them within game so that they move considerably faster than your main character, this is particularly helpful when you are playing a caster, and want a tank as your henchman.
Ice Cream Jonsey wrote:o They probably -- and this is a guess -- won't shut the fuck about the stuff that is going on in the game.
Henchman tend to banter less than regular party members.
Ice Cream Jonsey wrote:BG character than that fucker who said "Heya!" all the time.
That character you are referring to is in fact Imoen, one of the most beloved female protagonists in all of video game history. I don't know what kind of cold hearted monster you were in 2002 to have written such blasphemy, but I am glad that it appears you have since grown a heart.
Ice Cream Jonsey wrote:Oh, also, and the time I spend writing these kind of things directly translates into having less friends, so it's unlikely that I'm going to get six people together to play a single game, much less SOLVE THE GAME THAT WAY.
PM me if you want to play sometimes.
Ice Cream Jonsey wrote:Not to get melodramatic, but this may be one of the worst decisions ever made in the whole of computer gaming.
I will forgive this statement since it came out years before Star Wars: The Old Republic, or World of Warcraft: Warlords of Draenor.
I still think you were way out of line by saying this 14 years ago. Neverwinter Nights is a fantastic game!