Resident Evil 7

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Topic review
   

Expand view Topic review: Resident Evil 7

by Jizaboz » Fri Feb 10, 2017 10:53 am

Beat it on normal mode last night. 17 hours lol

Going to give it a break over the weekend, then looking forward to replaying on madhouse mode and the free DLC stuff.

by Ice Cream Jonsey » Thu Feb 09, 2017 8:54 pm

I don't think so. I think reviews have been positive, but I've also not really given too much care about what they say lately either.

by The Happiness Engine » Thu Feb 09, 2017 5:59 pm

Is that... is that the Resident Evil 7 Astroturf Brigade? HERE?

Did the gaming rags pick this as the sacrifice game to shit all over or what?

by Flack » Wed Feb 08, 2017 4:11 pm

I'm with RealNC. You can probably play the game and its DRM copy protection probably won't affect you, at least now, but I don't like the idea of paying for stuff that I don't really own. I lost my mind the day that all my PlayStation Capcom games quit working because Sony screwed up the date on their back end servers, and it's just a reminder that at any given time, "they" can deny you access to the things you've paid for and that'll be the end of that.

by Jizaboz » Wed Feb 08, 2017 12:58 pm

Tdarcos: The main issue with running games in VMs or Docker containers is that the virtual environment will not have direct access to the video hardware so modern games either run like crap or don't run at all.

I'm really enjoying the game too. I didn't know about the copy-protection going in but it doesn't surprise me with the BS we put up with these days. I think I'm fairly close to the end. I've heard of some DLC coming soon I'll probably be suckered into buying, and will probably replay the game on hard mode once I get a new monitor. I really with they release some sort of editing tools for the RE Engine (Being able to create your own creepy hallways and escape rooms would be really cool) but not getting my hopes up for that.

by Shumpmaker » Mon Feb 06, 2017 4:56 pm

Picked it up cheap, played it until 7am.

RE7 is WAY longer than you think it will be.

by pinback » Mon Feb 06, 2017 6:59 am

Tdarcos wrote:I'm sure almost everyone here saw my video rant about Steam requiring a permanent internet connection
Not unless it had food in it.

by Flack » Mon Feb 06, 2017 6:12 am

Is it possible in Resident Evil 7 to talk the zombies to death?

by Tdarcos » Mon Feb 06, 2017 2:04 am

It looks like, in our little microcosm of the world we've hit (or recognized) basically every single problem with DRM schemes:
* Doesn't work on all hardware
* Might not work on later hardware or operating systems
* Can declare hardware changes as attempt to run on new machine and invalidate itself
* DRM may use unexpected hardware features and cause damage
* DRM scheme is often defeated quickly after release
* Requires continuous Internet connection

Consider the following: Linux "plays nice" with virtual machine hypervisors; I'm playing with one called Hyperbox allowing someone to run them as "guest operating systems" in a window as if the whole OS and anything running on it were merely a single application running on windows.

Linux on Linux hypervisor operation is done with Docker and other similar apps.

This was cheap, I think I paid under $10 for the DVD and might have been able to legally download it.

Now having explained my point - and I'm sorry for being wordy but this is complicated - I have three questions to ask.

Do we have or will we soon be getting the means for free or cheap running of Windows under a hypervisor?

Would much of the problems of DRM be solved when someone can use a hypervisor to define a "reference" installation of Windows with virtual hardware?

I'm sure almost everyone here saw my video rant about Steam requiring a permanent internet connection (which they may have changed subsequent to my video) even for single-player games so clearly I'm no fan of always-on DRM schemes, but, would a system like what they use (you can install on an unlimited number of computers as long as you only use one per account) solve much of the problems of DRM?

by pinback » Sun Feb 05, 2017 2:17 pm

RealNC wrote:My Colin McRae Rally 2005 DVD doesn't work.
Yeah, well, neither does Colin.

by RealNC » Sun Feb 05, 2017 2:06 pm

pinback wrote:I'm just saying, I don't think it's going to be a problem. RealNC is taking a stand on principle, which, I mean, fine, but there is zero chance he would have been negatively affected by the DRM.
My Colin McRae Rally 2005 DVD doesn't work. It uses Starforce DRM. It doesn't work on Windows 10.

And I'm pretty sure my SecuROM protected copies of Runaway and Runaway 2 won't work either.

I have already been affected by intrusive DRM.

by Ice Cream Jonsey » Sun Feb 05, 2017 1:33 pm

RealNC wrote:Here's another Denuvo gem:

Some people got banned from playing the game for 15 days because they changed their hardware twice in a week (mainboard upgrade, followed by GPU upgrade a couple days later.)

Denuvo then proceeds to block you from playing the game you paid for.

Why? Because Denuvo thinks it's on a different machine and this is part of you trying to bypass the protection.
I feel like everyone that works in management at these companies is short-sighted and stupid. Here is a page from Starforce, which is one of the previous companies that decided that DRM meant crudding up everyone's system with a virus:

http://www.star-force.com/blog/index.php?blog=2712

I'm sure DC Comics is thrilled that they decided to put Superman on their propaganda page. They are Russian, so of course they don't respect intellectual property, but why the fuck would anyone go with them when in the process of telling you how great they are, they lift IP from other companies?

by pinback » Sun Feb 05, 2017 1:30 pm

Ice Cream Jonsey wrote:
pinback wrote:
RealNC wrote:I'm boycotting Denuvo. These games will be unplayable in the future (they rely on Denuvo servers.)
Nobody's going to be playing Resident Evil 7 "in the future". You buy it, you play it, then you're done with it.
Some of us here play older games, friend!
I'm just saying, I don't think it's going to be a problem. RealNC is taking a stand on principle, which, I mean, fine, but there is zero chance he would have been negatively affected by the DRM.

by Ice Cream Jonsey » Sun Feb 05, 2017 1:22 pm

ChainGangGuy wrote:Does this Denuvo revelation brought to us by RealNC tarnish your thoughts and opinion of the game?
Well, no. No, sir! It's a fine game and I gotta admit, if RealNC hadn't said anything, I would not have had the faintest idea that there was a new kind of DRM on it.

I read that some people said that the copy protection will wear out SSDs faster because the DRM constantly encrypts and decrypts content. That's the sort of thing where someone who gives two shits about the world they're making would say, whoa, we can't go this route. There's gonna be more SSDs in the future, not fewer.

But it's all OK, because these guys released a statement saying they totally don't do the thing they were accused of. Fake news, everybody's getting into it! Are they heroes? Villains? Something in between?

I can't get too outraged about this since I didn't notice a thing, personally. I guess probably wouldn't have paid $60 for it if I knew Capcom was making a DRM payment with the $10 that's beyond the norm. :/

by Ice Cream Jonsey » Sun Feb 05, 2017 1:19 pm

pinback wrote:
RealNC wrote:I'm boycotting Denuvo. These games will be unplayable in the future (they rely on Denuvo servers.)
Nobody's going to be playing Resident Evil 7 "in the future". You buy it, you play it, then you're done with it.
Some of us here play older games, friend!

by pinback » Sun Feb 05, 2017 1:08 pm

RealNC wrote:I'm boycotting Denuvo. These games will be unplayable in the future (they rely on Denuvo servers.)
Nobody's going to be playing Resident Evil 7 "in the future". You buy it, you play it, then you're done with it.

by RealNC » Sun Feb 05, 2017 12:09 pm

Here's another Denuvo gem:

Some people got banned from playing the game for 15 days because they changed their hardware twice in a week (mainboard upgrade, followed by GPU upgrade a couple days later.)

Denuvo then proceeds to block you from playing the game you paid for.

Why? Because Denuvo thinks it's on a different machine and this is part of you trying to bypass the protection.

by ChainGangGuy » Sun Feb 05, 2017 12:02 pm

Does this Denuvo revelation brought to us by RealNC tarnish your thoughts and opinion of the game?

by Ice Cream Jonsey » Sun Feb 05, 2017 11:50 am

Holeeeeeeeeeeeeeeeeeee crap. I wasn't familiar with the term. I mean, I did a search and saw that it was the latest flavor of the month for copy protection, but that was it. I didn't see the dumbass wrinkle that it featured.

I did see that Resident Evil 7 has been cracked. At least according to headlines. All copy protection is stupid, but (and I am just going off what you said) having a remote server that needs to be contacted each time is up there with the most stupid. There isn't any software DRM that hasn't been cracked. These companies go out of business all the time. I would imagine that Capcom would turn it off with an update in the future, but yeah. That is absolutely moronic.

by RealNC » Sun Feb 05, 2017 11:18 am

I'm boycotting Denuvo. These games will be unplayable in the future (they rely on Denuvo servers.)

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