by RealNC » Wed Aug 29, 2018 9:14 pm
Back to Cyberpunk...
I saw one simple thing being done during a dialogue scene that I've never seen done in any other game. Ever. At least in a game I played. It's a small thing, probably nobody ever complained about it, but it always bugged me.
And that small thing is: for once, even just once, having the last word in a dialogue. In any game I ever played, if you say something, you will always, ALWAYS get a reply. Somebody will always give you attitude followed by a mic drop by THEM, and YOU are required by the game's writer to just shut the fuck up and take it. Again, small thing perhaps, but it always annoyed the hell out of me.
It took us almost 40 years, but finally, FINALLY, Cyberpunk has a dialogue scene where the player basically says "shut the fuck up" and walks away. Mic drop, see ya later, bitch.
I am in tears right now. Perhaps our resident game writer here might be able to shed some light into this. Why is the player never allowed to get this kind of satisfaction in a game's dialogue? It felt SO GOOD seeing the player get the last word in that Cyberpunk scene. Did it never occur to any game writer before that this should be a thing?
Back to Cyberpunk...
I saw one simple thing being done during a dialogue scene that I've never seen done in any other game. Ever. At least in a game I played. It's a small thing, probably nobody ever complained about it, but it always bugged me.
And that small thing is: for once, even just once, having the last word in a dialogue. In any game I ever played, if you say something, you will always, ALWAYS get a reply. Somebody will always give you attitude followed by a mic drop by THEM, and YOU are required by the game's writer to just shut the fuck up and take it. Again, small thing perhaps, but it always annoyed the hell out of me.
It took us almost 40 years, but finally, FINALLY, Cyberpunk has a dialogue scene where the player basically says "shut the fuck up" and walks away. Mic drop, see ya later, bitch.
I am in tears right now. Perhaps our resident game writer here might be able to shed some light into this. Why is the player never allowed to get this kind of satisfaction in a game's dialogue? It felt SO GOOD seeing the player get the last word in that Cyberpunk scene. Did it never occur to any game writer before that this should be a thing?