by Tdarcos » Tue Oct 08, 2019 5:38 am
bryanb wrote: Tue Oct 08, 2019 4:20 am
IFComp basically does do that with the CYOA browser games -- they're listed as "Choice-based" and "Web-based" but not as Twine, Choicescript, etc games.
I guess they want to avoid liability, thus they call them CYOA: Cover Your Own Ass.
bryanb wrote: Tue Oct 08, 2019 4:20 amI feel like there should at least be some kind of warning for the Texture games because Texture is so weird..
At first I thought you were saying "Torture games," and I was thinking those would definitely be weird.
bryanb wrote: Tue Oct 08, 2019 4:20 amMeanwhile, parser IF players act like it's a big deal to download another interpreter so they can play an Alan or Hugo game.
I've pointed this out before, this is a bit of an issue, sometimes it gets to be a bit much to have to install something else just to play a game. It was like I pointed out I'm interested in looking at programming, so I decided to do what is needed once, and instead of just installing the one SCM client I needed to download that project, I installed all three (git, mercurial, and subversion) so I'd not have to bother again. I might not have bothered installing them if I did not have a significant interest in the first place, enough to overcome the trouble to do another install of yet another (group of) application(s).
I can explain installation fatigue in my own case. While most Android apps cost nothing I am getting sick of every place having a perfectly good website strongly recommending I install their (always crappy and less functional) app. I reserve apps for things where it does something
better than a website does. Like Unicode Pad, an app that finds different Unicode characters. This is faster to look them up than to do a Google search. That is when an app makes more sense: when it provides better functionality than a web browser (or in the case of a game, is not available on a web browser)
bryanb wrote: Tue Oct 08, 2019 4:20 am
At least we've got Juhana's HugoJS now which enables a select number of Hugo games to be played online, but I still think Paul should revive his Hugo online project personally.
My original plan was to turn a game into an array and then run the interpreter as a PHP program referencing the game as a pre-loaded array. I had not thought of doing a JavaScript library. So I really don't see what I could offer that would be an improvement.
If I was going to do anything, I'd convert whichever in the best interpreter for Hugo to use the Android C/C++ compiler so these games could run on Android (other than in a web browser). Or perhaps also getting the compiler to work on Android so Hugo games could be developed on Android. Of course that brings up interesting conditions as the vast majority of Android devices are not 10" tablets like I'm using right now to write this, they're 6" or 7" cell phones. This means text games are not a problem, but graphical ones might be.
[quote=bryanb post_id=103879 time=1570533638 user_id=2003]
IFComp basically does do that with the CYOA browser games -- they're listed as "Choice-based" and "Web-based" but not as Twine, Choicescript, etc games.[/quote]I guess they want to avoid liability, thus they call them CYOA: Cover Your Own Ass.
[quote=bryanb post_id=103879 time=1570533638 user_id=2003]I feel like there should at least be some kind of warning for the Texture games because Texture is so weird..[/quote]At first I thought you were saying "Torture games," and I was thinking those would definitely be weird.
[quote=bryanb post_id=103879 time=1570533638 user_id=2003]Meanwhile, parser IF players act like it's a big deal to download another interpreter so they can play an Alan or Hugo game.[/quote]I've pointed this out before, this is a bit of an issue, sometimes it gets to be a bit much to have to install something else just to play a game. It was like I pointed out I'm interested in looking at programming, so I decided to do what is needed once, and instead of just installing the one SCM client I needed to download that project, I installed all three (git, mercurial, and subversion) so I'd not have to bother again. I might not have bothered installing them if I did not have a significant interest in the first place, enough to overcome the trouble to do another install of yet another (group of) application(s).
I can explain installation fatigue in my own case. While most Android apps cost nothing I am getting sick of every place having a perfectly good website strongly recommending I install their (always crappy and less functional) app. I reserve apps for things where it does something [i]better[/i] than a website does. Like Unicode Pad, an app that finds different Unicode characters. This is faster to look them up than to do a Google search. That is when an app makes more sense: when it provides better functionality than a web browser (or in the case of a game, is not available on a web browser)
[quote=bryanb post_id=103879 time=1570533638 user_id=2003]
At least we've got Juhana's HugoJS now which enables a select number of Hugo games to be played online, but I still think Paul should revive his Hugo online project personally.
[/quote]My original plan was to turn a game into an array and then run the interpreter as a PHP program referencing the game as a pre-loaded array. I had not thought of doing a JavaScript library. So I really don't see what I could offer that would be an improvement.
If I was going to do anything, I'd convert whichever in the best interpreter for Hugo to use the Android C/C++ compiler so these games could run on Android (other than in a web browser). Or perhaps also getting the compiler to work on Android so Hugo games could be developed on Android. Of course that brings up interesting conditions as the vast majority of Android devices are not 10" tablets like I'm using right now to write this, they're 6" or 7" cell phones. This means text games are not a problem, but graphical ones might be.