by Eric » Sun Jul 13, 2003 5:57 am
The game's extremely minor, but kind of an experiment. You can stick prewritten text from a story into the Adrift generator in a few hours, it turns out. But the problem is, there isn't a lot of gameplay. More and more I realize that motivating the player, explaining exactly what the goal is, right away, is usually a good idea.
The contest is here:
http://www.shadowvault.net/comp.htm
However the Inform version, on the archive, is a bit different. I basically stuck to the barebones, 15 kb Adrift version, but I did add a couple things. Someone played the Inform version and reported he couldn't get out of the first room but it turned out to be not a coding error but rather a glitch in my being clear about what to do. He didn't report any other problems so I'm assuming the Inform version is playable. I hope.
I had some recourse to the Chix example code, thanks, from which I gleaned mainly that I'm no programmer.
The game's extremely minor, but kind of an experiment. You can stick prewritten text from a story into the Adrift generator in a few hours, it turns out. But the problem is, there isn't a lot of gameplay. More and more I realize that motivating the player, explaining exactly what the goal is, right away, is usually a good idea.
The contest is here: http://www.shadowvault.net/comp.htm
However the Inform version, on the archive, is a bit different. I basically stuck to the barebones, 15 kb Adrift version, but I did add a couple things. Someone played the Inform version and reported he couldn't get out of the first room but it turned out to be not a coding error but rather a glitch in my being clear about what to do. He didn't report any other problems so I'm assuming the Inform version is playable. I hope.
I had some recourse to the Chix example code, thanks, from which I gleaned mainly that I'm no programmer.