by Jizaboz » Thu Mar 23, 2023 7:47 pm
Roody_Yogurt wrote: Thu Mar 23, 2023 10:49 am
So what were your final thoughts, Jiz?
Ah you reminded me to return to this. So yes, I have "finished" the game in the respect of I found all of the treasures and stored them in the well house above ground. I was a few points of a full score, but not exactly sure why. I don't really care either. I can't see myself replaying this unless maybe in VR.
That isn't saying it's a bad game though. Running into the pirate the first time was cool, the "Soft Room" had very hippy vibes to it and looks cool. The pirate is well rendered, as well as the bear. When my memory ran out and I started running into things I couldn't figure out I just resorted to a guide rather than the in-game hints. In the new Monkey Island game (I really like but haven't rushed thru it like I did this game and am still playing it) you mentioned I have glanced at a couple of the hints probably just because I overlooked or forgot about a detail of the world.
In the end I would say that initial exploration of the cave itself and starting to interact with things is the best experience. It really does feel like wandering around in a huge cave! Mix that in with the more fantasy or almost sci/fi elements (such as one of the mazes looking like something built by a government black project) and there are a lot of cool surprises around some of the corners even if you played the old text game. I'd recommend it to anyone who enjoyed the original or finds caves in real life a bit fascinating. I think those 2 things are what made me really have to play the game in the first place. However, once all of the rooms have been marked on your map it's almost like wandering around an amusement park after closing. You saw it all during the day for the first time and now that everyone has gone home there's not much left to do.
The only big negative for me was the brass lantern battery. So, I don't recall exactly how this worked in the original. In that one I thought you have a certain number of turns you take before the lamp starts dying. In the new CC, it just feels.. weird and punishing for no reason. So even after a lot of wandering my battery never seemed to be draining. But, when you touch or look at the last "treasure" in the cave you've interacted with for the first time, just a few turns after the lamp begins to die. Even using a guide for the best advice on getting out with the last one, it took me like 12 tries manage to get out. Basically I had to make it to the "bird room" where I could turn out the light, then dash into another room as far as I could go in the dark without falling, then toggling the lamp again in an area I knew in the dark. WHY? Why do it like this? It feels almost as punishing as the raids in Modern Warfare II lol
[quote=Roody_Yogurt post_id=136046 time=1679593791 user_id=9]
So what were your final thoughts, Jiz?
[/quote]
Ah you reminded me to return to this. So yes, I have "finished" the game in the respect of I found all of the treasures and stored them in the well house above ground. I was a few points of a full score, but not exactly sure why. I don't really care either. I can't see myself replaying this unless maybe in VR.
That isn't saying it's a bad game though. Running into the pirate the first time was cool, the "Soft Room" had very hippy vibes to it and looks cool. The pirate is well rendered, as well as the bear. When my memory ran out and I started running into things I couldn't figure out I just resorted to a guide rather than the in-game hints. In the new Monkey Island game (I really like but haven't rushed thru it like I did this game and am still playing it) you mentioned I have glanced at a couple of the hints probably just because I overlooked or forgot about a detail of the world.
In the end I would say that initial exploration of the cave itself and starting to interact with things is the best experience. It really does feel like wandering around in a huge cave! Mix that in with the more fantasy or almost sci/fi elements (such as one of the mazes looking like something built by a government black project) and there are a lot of cool surprises around some of the corners even if you played the old text game. I'd recommend it to anyone who enjoyed the original or finds caves in real life a bit fascinating. I think those 2 things are what made me really have to play the game in the first place. However, once all of the rooms have been marked on your map it's almost like wandering around an amusement park after closing. You saw it all during the day for the first time and now that everyone has gone home there's not much left to do.
The only big negative for me was the brass lantern battery. So, I don't recall exactly how this worked in the original. In that one I thought you have a certain number of turns you take before the lamp starts dying. In the new CC, it just feels.. weird and punishing for no reason. So even after a lot of wandering my battery never seemed to be draining. But, when you touch or look at the last "treasure" in the cave you've interacted with for the first time, just a few turns after the lamp begins to die. Even using a guide for the best advice on getting out with the last one, it took me like 12 tries manage to get out. Basically I had to make it to the "bird room" where I could turn out the light, then dash into another room as far as I could go in the dark without falling, then toggling the lamp again in an area I knew in the dark. WHY? Why do it like this? It feels almost as punishing as the raids in Modern Warfare II lol