by Ice Cream Jonsey » Mon Sep 16, 2002 2:47 am
I totally agree with you on Mafia. While you cannot save "anywhere," it essentially saves right where I would anyway. If they want there to be a challenge and make it so that I cannot save my progress every two seconds, well, I am
theoretically against that, but they did use the next best mode -- they pretty much write my status to disk right after something "important" happens.
And as much as I was impressed with how water looked in Morrowind I have to say that I have never before seen character models that looked as good as they do in Mafia, at least in terms of faces. It's really something to behold. I'm under the impression that their cut-scenes are all done in-engine and all (I haven't got far enough to see people outside the cab up close yet) and if this is in fact the case then whoever is responsible for making the people look so nice needs to get themselves some serious commendation.
But I totally hear you on this part, too:
However, so far (and I'm just, JUST getting started, mind you) the overall "wow/fun"-factor which was so astounding in GTA3 hasn't quite hit me yet.
This is totally true. If there is one game that I would attempt to stick a non-gamer in front of, it would probably be GTA3. It's just over-the-top in so many respects. (The only problem I ever had with the game all stemmed from the missions and saving.) Mafia, being more focused, doesn't appear to as of yet have that sense of random recklessness. But, again, I need to play it more. I know that there is a "free ride" mode that you can unlock that sounds a lot like free-form GTA3ness.
The Thing is intriguing. It got a really bad review from Lowtax on Something Awful. I may wait until it becomes an impulse buy, like how I did with the Jekyll and Hyde game that came out last year.
Also, contains a really bad save-game feature (not only can you only save in certain locations, you have to HUNT for those locations, which is made all the more difficult by the fact that:)
I don't want this BBS to become the place that is best known for the guy who just loses it when it comes to save games, so I will try to keep my comment on this amusing more than in desperation: it's funny that you mention that, because in Ico you have to get yourself and the girl that is following you in the game to both sit down on a couch before you can save. Sometimes it appears as if she doesn't want to sit down. Oh, and she only sits down to the right of you, so if you're sitting on her side she won't sit and you can't save. It's really starting to get ridiculous. I just wanna save, goddammit! I am personally waiting for the game that has a save section to it where you have to install a big giant hoop to your USB port or PS2/X-Box/Gamecube controller port, ala those Dance Dance Revolution pads, and jump through it six times in 60 seconds before any saving can be done.
Yeah, it's cute that I need to get the girl to sit next to me and that even though Ico lives in a world that is, by what I can tell, a good 400 years away from George Costanza's theory on successful couch-based navigation he still has to shimmy himself right but if they wanted to make it a puzzle they could simply assign saving to the "Start" key but leave it out of their manual. That's enough puzzle for me on that, sir.
I totally agree with you on Mafia. While you cannot save "anywhere," it essentially saves right where I would anyway. If they want there to be a challenge and make it so that I cannot save my progress every two seconds, well, I am [i]theoretically[/i] against that, but they did use the next best mode -- they pretty much write my status to disk right after something "important" happens.
And as much as I was impressed with how water looked in Morrowind I have to say that I have never before seen character models that looked as good as they do in Mafia, at least in terms of faces. It's really something to behold. I'm under the impression that their cut-scenes are all done in-engine and all (I haven't got far enough to see people outside the cab up close yet) and if this is in fact the case then whoever is responsible for making the people look so nice needs to get themselves some serious commendation.
But I totally hear you on this part, too:
[quote]
However, so far (and I'm just, JUST getting started, mind you) the overall "wow/fun"-factor which was so astounding in GTA3 hasn't quite hit me yet.
[/quote]
This is totally true. If there is one game that I would attempt to stick a non-gamer in front of, it would probably be GTA3. It's just over-the-top in so many respects. (The only problem I ever had with the game all stemmed from the missions and saving.) Mafia, being more focused, doesn't appear to as of yet have that sense of random recklessness. But, again, I need to play it more. I know that there is a "free ride" mode that you can unlock that sounds a lot like free-form GTA3ness.
The Thing is intriguing. It got a really bad review from Lowtax on Something Awful. I may wait until it becomes an impulse buy, like how I did with the Jekyll and Hyde game that came out last year.
[quote]
Also, contains a really bad save-game feature (not only can you only save in certain locations, you have to HUNT for those locations, which is made all the more difficult by the fact that:)
[/quote]
I don't want this BBS to become the place that is best known for the guy who just loses it when it comes to save games, so I will try to keep my comment on this amusing more than in desperation: it's funny that you mention that, because in Ico you have to get yourself and the girl that is following you in the game to both sit down on a couch before you can save. Sometimes it appears as if she doesn't want to sit down. Oh, and she only sits down to the right of you, so if you're sitting on her side she won't sit and you can't save. It's really starting to get ridiculous. I just wanna save, goddammit! I am personally waiting for the game that has a save section to it where you have to install a big giant hoop to your USB port or PS2/X-Box/Gamecube controller port, ala those Dance Dance Revolution pads, and jump through it six times in 60 seconds before any saving can be done.
Yeah, it's cute that I need to get the girl to sit next to me and that even though Ico lives in a world that is, by what I can tell, a good 400 years away from George Costanza's theory on successful couch-based navigation he still has to shimmy himself right but if they wanted to make it a puzzle they could simply assign saving to the "Start" key but leave it out of their manual. That's enough puzzle for me on that, sir.