by Ice Cream Jonsey » Tue May 09, 2006 9:37 pm
Ben sometimes nukes his own site. This is what he said.
Ben wrote:Alright, Jesus, I got it already.
So, I liked it. The first time I played it, only the first few rooms were done, and I pronounced it the finest work you'd ever done.
It did not completely manage to maintain that level of quality, but was close. Here I will do Stewie's "compliment sandwich", where I say some nice things, then note room for improvement, then some more nice things.
NICE THING: Even though there was a mortuary, I appreciated the fact that was it totally different from the grubby bar/grubby mall/grubby video store stuff you've done in the past.
NICE THING: The futuristic world you created was visceral, immersive, and cool.
NICE THING: I liked the characters.
ROOM FOR IMPROVEMENT: Bugs.
ROOM FOR IMPROVEMENT: What's the deal with the Sun?
ROOM FOR IMPROVEMENT: What good is the vial? Didn't seem to affect the flow of the game or otherwise do anything interesting.
ROOM FOR IMPROVEMENT: Any chance of doing a game not riddled with sports, video game, New York, or Colorado in-jokes?
NICE THING: The story about the robot driving in Denver, however, was hilarious.
NICE THING: The flashback stuff was well executed.
NICE THING: The fence puzzle was maybe iffy, but the boulder puzzle was just right.
There ya go.
Comments?
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May 10 2006, 12:08 am Or perhaps the purpose of the vial was to make you assume (as I did) that the end of the game would feature your character walking past a mirror, looking up, and OMG IT WAS ME ALL ALONG!!!
Which it did not.
Thankfully.
Ben sometimes nukes his own site. This is what he said.
[quote="Ben"]Alright, Jesus, I got it already.
So, I liked it. The first time I played it, only the first few rooms were done, and I pronounced it the finest work you'd ever done.
It did not completely manage to maintain that level of quality, but was close. Here I will do Stewie's "compliment sandwich", where I say some nice things, then note room for improvement, then some more nice things.
NICE THING: Even though there was a mortuary, I appreciated the fact that was it totally different from the grubby bar/grubby mall/grubby video store stuff you've done in the past.
NICE THING: The futuristic world you created was visceral, immersive, and cool.
NICE THING: I liked the characters.
ROOM FOR IMPROVEMENT: Bugs.
ROOM FOR IMPROVEMENT: What's the deal with the Sun?
ROOM FOR IMPROVEMENT: What good is the vial? Didn't seem to affect the flow of the game or otherwise do anything interesting.
ROOM FOR IMPROVEMENT: Any chance of doing a game not riddled with sports, video game, New York, or Colorado in-jokes?
NICE THING: The story about the robot driving in Denver, however, was hilarious.
NICE THING: The flashback stuff was well executed.
NICE THING: The fence puzzle was maybe iffy, but the boulder puzzle was just right.
There ya go.
Comments?
Reply
pinback
May 10 2006, 12:08 am Or perhaps the purpose of the vial was to make you assume (as I did) that the end of the game would feature your character walking past a mirror, looking up, and OMG IT WAS ME ALL ALONG!!!
Which it did not.
Thankfully.
[/quote]