Exciting X-COM breakthrough!

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Expand view Topic review: Exciting X-COM breakthrough!

by Ice Cream Jonsey » Wed Aug 23, 2006 11:49 pm

I finished my "Avenger" craft today and although I don't have the lineup I desire, I sent a crew to Cydonia just to see what it was like.

I moved one of my guys off the ship and he was instantly killed by alien laser fire. It's like the first mission I ever did, in that respect.

So, I'm not quite ready to play the final mission. I've heard that you need guys with strong psi skills to even have a prayer at the end, so I have been letting my soldiers who are good fighters, but who have poor psi traits die in combat. I mean, I am not trying to get them killed, but if they do die and I haven't saved recently, I don't restore. In a way, it gives them an ending. I can't take them on the final mission to Mars, so at least they can die with honor. I shall record their deaths in this thread so that in a way they will live on. I may have made up some of their names, X-COM may have made some of the others... at any rate, they were good people, all of them.

Vincent Gray Sky. Died August 23rd, 2006. Was standing in the wrong place at the wrong time and was struck with an incendiary rocket from a Muton. I had forgotten that aliens could have such things in the long layoff since I last played this game regularly.

The Dark Avenger. Died August 22nd, 2006. He was the first guy that I ever gave a non-standard first and last name to. I also immediately gave him a flying suit so I never saw what he looked like. (In X-COM, the various soldiers haev different races and hairstyles and so forth. If you give them armor before going to their character screen, you'd miss seeing those characteristics.) The Dark Avenger went out of this world like he came in: kicking and screaming. He had an uncanny "flight or fright" instinct. He was killed when the aliens attacked my base in Russia. I disarmed him when he panicked and he was later ambushed and killed by a Sectoid when I had forgotten about him. His psi strength was like 7/100. Just an unpleasant person to be around when the aliens were engaging in mind control. He shall be missed.

by Jack Straw » Tue Aug 22, 2006 7:49 pm

poignant question, pinner.

by pinback » Tue Aug 22, 2006 1:08 pm

Which one's better?

by Draal » Tue Aug 22, 2006 12:40 pm

by Ice Cream Jonsey » Mon Aug 21, 2006 11:37 pm

I played this for hundreds of hours and never saw a bug. I played it tonight and found a bug. There was a section of my base that I could not get to and one last alien to kill in this mission where they... these... ANIMALS... attacked my base.

Weird.

So I reloaded and they attacked my other base. I'll let you all know how it goes.

Exciting X-COM breakthrough!

by Ice Cream Jonsey » Mon Aug 21, 2006 12:22 am

Appparently, I had to send out the "Avenger" ship like it was a regular mission and then pick the option "Get your ass to Mahhhhhrs!" Who knew? Usenet knew.

The game time thinks it's April, 2000. The game came out in 1995 and I got into it deep in January of 1997. It is now 2006. Well, better late than never, but now both the game and the game inside the game is pleasantly retro. Century 21, 20th Century Fox, I see you both nodding!

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