by Ice Cream Jonsey » Thu May 03, 2007 9:33 pm
The last time there were some people over, I was hearing reports of the superzapper button not being very responsive. I finally had a chance to play some Tempest tonight and sure enough, you had to hit it perfectly in the center for the superzapper to register. That won't do.
I needed to find the manual to Tempest. The guy I bought it from gave me a Xeroxed copy, but I was really hoping to find the PDF so I could throw that out. Luckily, the PDF is located on the KLOV.com site, on Tempest's specific page.
I then saw how they want you to open the control panel: they want you to reach your hand through the coin box and open up the "luggage latches." What the fuck is a luggage latch?
Well,
this.
I own one piece of purple luggage. It does not have any latches on it. But knowledge is power.
I felt around the inside of the cab and undid the latches. It was very sexy. I opened the control panel and had a look at the superzapper. I didn't have any leaf switches around to replace the one in there, but it really didn't need to be replaced. It was a little loose and a little bent out of shape. I tightened things down and gave it a slight, but firm push. I want the superzapper to be on a hair trigger. I want, when the Tempest claw is finally brought before a court of law for its numerous crimes against meanies, for the trial to not even bother registering the amount of pressure it takes to set off the superzapper, because everyone just knows it's as slight as all hell. I want a box of feathers and angel farts to at least be able to "superzap" anything either of those two entities face in the game.
I can assure you all that the superzapper will go off if someone just walks by the machine now. Perfect. It's perfect.
I hugged my Tempest and came in here to write this shit up, in case anyone Googling for "Tempest control panel open" wonders how the hell you get to that thing like I did. I should also upload the manual to pdf.textfiles.com.
The last time there were some people over, I was hearing reports of the superzapper button not being very responsive. I finally had a chance to play some Tempest tonight and sure enough, you had to hit it perfectly in the center for the superzapper to register. That won't do.
I needed to find the manual to Tempest. The guy I bought it from gave me a Xeroxed copy, but I was really hoping to find the PDF so I could throw that out. Luckily, the PDF is located on the KLOV.com site, on Tempest's specific page.
I then saw how they want you to open the control panel: they want you to reach your hand through the coin box and open up the "luggage latches." What the fuck is a luggage latch?
Well, [url=http://www.fotosearch.com/comp/CRT/CRT228/15325-22IL.jpg]this[/url].
I own one piece of purple luggage. It does not have any latches on it. But knowledge is power.
I felt around the inside of the cab and undid the latches. It was very sexy. I opened the control panel and had a look at the superzapper. I didn't have any leaf switches around to replace the one in there, but it really didn't need to be replaced. It was a little loose and a little bent out of shape. I tightened things down and gave it a slight, but firm push. I want the superzapper to be on a hair trigger. I want, when the Tempest claw is finally brought before a court of law for its numerous crimes against meanies, for the trial to not even bother registering the amount of pressure it takes to set off the superzapper, because everyone just knows it's as slight as all hell. I want a box of feathers and angel farts to at least be able to "superzap" anything either of those two entities face in the game.
I can assure you all that the superzapper will go off if someone just walks by the machine now. Perfect. It's perfect.
I hugged my Tempest and came in here to write this shit up, in case anyone Googling for "Tempest control panel open" wonders how the hell you get to that thing like I did. I should also upload the manual to pdf.textfiles.com.