Pinback Reviews Various Indie Games & Demos

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Expand view Topic review: Pinback Reviews Various Indie Games & Demos

by AArdvark » Mon Jan 26, 2009 4:06 pm

The rocket island had me laughing so hard I got hiccups for a half hour.

Simply draw a box around the ball and attach it via a rope to the rocket, then set it off.

I tried using a super long rope that took maybe five seconds for the rocket to pull on the ball!

Funny stuff!


THE
LAUGHING
AARDVARK

by Flack » Mon Jan 26, 2009 12:34 pm

I picked up the PC version yesterday. Mason (my seven-year-old son) played it for a couple of hours, and I played it another couple after he went to bed.

Here's my review along with a couple of video clips.

by AArdvark » Fri Jan 23, 2009 7:26 pm

Crayon physics works pretty good with a mouse too, although my drawing skills become pretty consistent with the third grade theme. I have a usb pen I'm going to plug in and see if that'll work with the game.

This is the coolest game!


THE
96 COLORS
AND BUILT IN SHARPENER
AARDVARK

by Flack » Thu Jan 22, 2009 2:08 pm

pinback wrote:The DS version is not the full Crayon Physics Deluxe to which I am referring. The full, complete game is only available for PC (and for $20).
I didn't realize that. Hopefully this makes it to a DS or Wii near you (and by you I mean me) soon. Until then, PC version, here I come!

by Ice Cream Jonsey » Thu Jan 22, 2009 1:32 pm

I would also add that Crayon Physics is the first game I have ever played, where the chief side effect of giving it a negative review is that your own lack of imagination and creativity is skewered.

There is a level in the demo, maybe six minutes in, where you are allowed to just make a simple line and complete the board.

Well, yeah, I could have done that, but the pleasure is in the doing. So I created this over-complicated structure to work as weights and counter-weights to get the ball down.

It worked, but only because it all fell apart. In doing so, knocked the ball up and in the air and onto the star. It was brilliant. It was amazing. It left me breathless. (Well, sort of, let's not get crazy here, it's a video game, not a lingere model.)

I've never played a game like this before.

by pinback » Thu Jan 22, 2009 11:46 am

The DS version is not the full Crayon Physics Deluxe to which I am referring. The full, complete game is only available for PC (and for $20).

by ICJ » Thu Jan 22, 2009 11:13 am

Flack wrote:Don't need a light pen if you have a DS and a flashcart. It's free homebrew so you can just put it on the flashcart and play away.
I have not jumped on the DS bandwagon - I might, though, as the build quality of the GP2x has been somewhat suspect, with the worst thumbpad in the world. Mine's on the fritz and I don't know if I want to drop $180 on the next version (which I guess does have a touchscreen and stencil) when I know what the DS offers.

Did the Crayon Physics guy port it to all these systems? How on earth did he make it a PC game and DS game at the same time? This fascinates me.

by AArdvark » Wed Jan 21, 2009 7:38 pm

where you sail your ship like you'd drive a car. Including "reverse".
I have this mental image of a grizzled pirate, complete with a hook for a right hand, standing before one of those large ships wheels, you know, the kind with the wooden spokes that actually steer the boat. "Full to port, mister scallywag, if ye please."

Anyway, I see the pirate reaching over next to the wheel with his hook (all good pirates have at least one hook, or peg-leg) and dropping the shift lever into 'R'. The ship backs up with a rrrrrrr-rrrrrr sound while the pirate looks back over his shoulder while he steers.

OK it was just a weird mental picture and I thought it was rather funny. I'll go now.



THE
HOW DOES A PIRATE WIPE?
AARDVARK

by Flack » Wed Jan 21, 2009 6:07 pm

Don't need a light pen if you have a DS and a flashcart. It's free homebrew so you can just put it on the flashcart and play away.

Re: Pinback Reviews Various Indie Games & Demos

by Ice Cream Jonsey » Wed Jan 21, 2009 2:28 pm

pinback wrote:INDIE GAME: Crayon Physics Deluxe

THOUGHTS: I saw the pre-release demo of this which gave you a little taste, and the taste I had made me think this would be the most amazing puzzle game I'd ever seen. Now the full version is out, and I'm not sure it isn't. The goal is to get a ball to a star. Everything is drawn in crayon. And the way to get the ball to the star is to draw whatever you want in crayon, and everything you draw will behave according to Newtonion physics. You can draw a car, and it will roll down hills. Though there may not be limitless solutions to each puzzle, it sure as hell feels like there could be. You can draw anything you want! You don't have to pick from a palette of doohickies, or pre-built mechanisms. If you can think up some contraption which will help get the ball to the star, you can just draw it, and it will behave like it should. This game might not be "in your face", but this quiet little gem may just in fact be the most amazing puzzle game you'll ever see. FOUR (****) STARS
This is the most amazing thing I have ever read. I saw a video on their home page. It is the most amazing thing I have ever seen. It's fucking Green Lantern: the game.

I am buying a light pen and this game ASAP. Holy fucking Shit. I am ANGRY that I am only just hearing about this now.

Pinback Reviews Various Indie Games & Demos

by pinback » Wed Jan 21, 2009 1:52 pm

Over the past week or two, I've played quite a few indie games and demos. I will now give you some thoughts on these indie games and demos.

INDIE GAME: Dyson

THOUGHTS: I would describe this as a mix of Galcon, Phyta, and the Little Prince. Artsy, abstract minimalist presentation features "asteroids" (circles) which you have to conquer with your "seedlings" (little mosquito-lookin' guys that grow off trees on your asteroids). This is all set to a serene, new-age background score. It all makes for a somewhat hypnotic experience, and it's artful presentation makes you forget at first that this is really just straight-ahead 4X, almost like Galcon in slow-mo. The lack of depth and languorous pacing hurt its replayability, but it's definitely a new aesthetic take on 4X, and worth a look if you are a fan of the genre. TWO AND A HALF (**1/2) STARS

---

INDIE DEMO: Defense Grid: The Awakening

THOUGHTS: I am a veteran of the tower defense genre, in the sense that I have played almost all of the demos ever made for these games. I've never purchased one, or completed one, simply because by the end of the demo, I've pretty much had enough of it. I doubt that will change with Defense Grid: The Awakening, but if I was going to buy one, this would probably be the one. Nice graphics, good interface, and some actual quality, humorous voiceover work, which is unusual in the indie scene. But past that, you know what you're getting. Set up towers. Kill baddies. Set up more towers. Kill more baddies. Upgrade towers. Wash, rinse, repeat. A "pleasant diversion". THREE (***) STARS

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INDIE GAME: Crayon Physics Deluxe

THOUGHTS: I saw the pre-release demo of this which gave you a little taste, and the taste I had made me think this would be the most amazing puzzle game I'd ever seen. Now the full version is out, and I'm not sure it isn't. The goal is to get a ball to a star. Everything is drawn in crayon. And the way to get the ball to the star is to draw whatever you want in crayon, and everything you draw will behave according to Newtonion physics. You can draw a car, and it will roll down hills. Though there may not be limitless solutions to each puzzle, it sure as hell feels like there could be. You can draw anything you want! You don't have to pick from a palette of doohickies, or pre-built mechanisms. If you can think up some contraption which will help get the ball to the star, you can just draw it, and it will behave like it should. This game might not be "in your face", but this quiet little gem may just in fact be the most amazing puzzle game you'll ever see. FOUR (****) STARS

---

INDIE GAME: Buccaneer: The Pursuit of Infamy

THOUGHTS: Let's get this straight, I only got this because Pirates! stopped working on my machine. To call this "Pirates! Light" is getting close to it. It is Pirates!, minus the dancing and the swordplay, minus the few nods to realism that Pirates! gave you, and with the addition of some of the most obnoxious, ridiculous voice work you'll ever hear. In the recording studio, I just imagine the producer yelling "NOT PIRATEY ENOUGH!" after every take, so the final product is so over the top and embarrassing that you just feel bad for everyone involved. And about that realism. At least Sid Meier put in things like wind, and different types of ammo, and stuff like that. None of this is on offer in Buccaneer, where you sail your ship like you'd drive a car. Including "reverse". So it's all very silly, and yet I've spent more time with this one that everything else on this list combined. I attribute this to the fact that I am just a sucker for this kind of gameplay, and Buccaneer manages to not quite be awful enough for me to not play. TWO (**) STARS FOR MOST, THREE AND A HALF (***1/2) STARS FOR ME.

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