Fallout: OK ICJ You Can Have It

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Expand view Topic review: Fallout: OK ICJ You Can Have It

by Garth's Equipment Shop » Fri Jul 10, 2009 8:49 am

Sorry for raining on everyone's 3d parade. I'll retreat back to the sacred groves of 8bit Academe now. ;)

by Worm » Thu Jul 09, 2009 11:10 pm

It's not a positive thing if you can't keep up with your hobby and retreat to some form of purity, and it certainly doesn't qualify you to talk about those things you're unable or unwilling to keep tabs on. You didn't break up with games, games broke up with you.

by Garth's Equipment Shop » Tue Jul 07, 2009 2:54 pm

What? I'm confused. They are referring to a Fallout 3 in relation to this new game. There is no Fallout 3.

Well, that's clearly insane. At any rate, with Fallout 3 being one of the best-selling games of last year (and I assume this one) there's gonna be a 4 and 5, too!
No, whats insane is the obsession of the masses with 3d eye candy. Yes of course its one of the best sellers and of course there will be many sequels. Thats exactly how the 3d gaming industry works. 3d game software technology is the perfect money maker for these big software corporations. The can practically automate the process of churning out these games similar to the way you can easily make your own 3d game with First Person Shooter Creator.

Yes, I realize they put a lot of work into making each one different and special but most of that work and creativity goes into the virtual physics [like that recent game review of that unfinished PC game with the awesome skydiving sensation] or the uphill battle to get the textures to wrap around the 3d models and environs without losing their original pixel perfect quality. Much of what older RPGs concentrated almost exclusively on consequently gets sacrificed upon the alter of technological progress.

I place more importance on the traditional RPG elements and I am simply more impressed with what a team of artists can do with pixels in 2d and/or text than what a team of company men can do with the latest gadgets like digital cameras, and expensive 3d modeling software.

Ok I respect your opinion as a fellow retro game expert and enthusiast and so I will grant you that Bethesda's creation probably is really cool. I must admit I was impressed by the screenshots of the realistic ruins which are indeed beautiful in a dark apocalyptic kind of way, which I do like.

However, I like to be able to play all my games on the same machine for the life of that computer without ever having to shell out the big bucks for the latest hardware just to be able to play the latest games. That being the case, plus the fact that I feel more at home in non-3d environments, I am content to never play the latest big budget commercial game industry productions.

There are plenty of emulators, retro game roms and images, and retro style indie games that run perfectly on older PCs to keep me fully satisfied for the rest of my years. Call me atavistic, backward, old fashioned, a stubborn old crumudgeon, or what you will but that's just who I am and I like it that way.

Quote:
I am a true Fallout fan having been among it's first players when Fallout 1 first came out and also having been there and played Wasteland when it first came out as well.

Hey hey, now! Fallout didn't follow Wasteland's interface. And Fallout 3 is a lot closer in interface and tone to Wasteland than Fallout 1/2 ever were.
True true, Fallout was not a true sequal to Wasteland, however taking that as our presupposition and taking that logic to it's conclusion we must admit that the same true of the new Bethesda game that calls itself Fallout 3. That would be exactly like if Black Isle would have chosen to call it's spiritual successor/tribute to Wasteland "Wasteland 2" instead of Fallout 1.

When I say the new 3d game is not true to Fallout I do not mean to imply that Fallout was true to Wasteland. Fallout is just not Fallout in a 3d engine. The whole experience that is Fallout is lost in a 3d environment IMHO. I would say the same thing for Wasteland. It just belongs in a top down 8bit environment and would not be Wasteland anymore in the more advanced isometric Fallout environment.

by Ice Cream Jonsey » Tue Jul 07, 2009 12:53 pm

What? I'm confused. They are referring to a Fallout 3 in relation to this new game. There is no Fallout 3.
Well, that's clearly insane. At any rate, with Fallout 3 being one of the best-selling games of last year (and I assume this one) there's gonna be a 4 and 5, too!

I am a true Fallout fan having been among it's first players when Fallout 1 first came out and also having been there and played Wasteland when it first came out as well.
Hey hey, now! Fallout didn't follow Wasteland's interface. And Fallout 3 is a lot closer in interface and tone to Wasteland than Fallout 1/2 ever were.

by Garth's Equipment Shop » Tue Jul 07, 2009 10:50 am

What? I'm confused. They are referring to a Fallout 3 in relation to this new game. There is no Fallout 3. I am a true Fallout fan having been among it's first players when Fallout 1 first came out and also having been there and played Wasteland when it first came out as well. I welcomed Fallout 2 though I was a little dissappointed at a few elements in it that were a departure from the original overall unique Fallout aesthetic.

I do not acknowledge Bethesda's 3d imposter as deserving the name of Fallout 3. Fallout just isn't Fallout without the awesome isometric Fallout engine which is perfect for large immersive story driven RPGs, tactical turn based combat, and beautifully painted highly detailed prerendered pixel art backgrounds and animations.

No, as far as I am concerned the true Fallout 3 was never finished because Black Isle Studio's canceled it. It was to be called Van Buren.

VB Screenshots
VB world map

by Worm » Tue Apr 28, 2009 6:57 am

You guys know that Obsidian sucks, right?
wikipedia wrote:Obsidian Entertainment code-names its projects after a name of a U.S. state.
  • Project Delaware — Star Wars: Knights of the Old Republic II: The Sith Lords (released for Xbox in 2004 and for PC in 2005)
  • Project Pennsylvania — Neverwinter Nights 2 (released for PC in 2006)
  • Project New Jersey — cancelled[2]
  • Project Massachusetts[3] — Neverwinter Nights 2: Mask of the Betrayer (released for PC in 2007)
  • Project ? — Neverwinter Nights 2: Storm of Zehir (released for PC in 2008)
  • Project Georgia — Alpha Protocol (in development)
  • Project Connecticut — Aliens: Crucible[4] (Placed on "Indefinite Hold"[5])
  • Project ? — Fallout: New Vegas (in development)
KOTOR 2 was probably the most buggy unfinished release of 2000(The millennium, not the year), NWN2 was finish though was pretty fucking awful, NWN2 MOTB finally fixed some of those issues but was really confusing and difficult, and I've been told Storm of Zehir is worse than MOTB. Oh, and all their other games basically have been canceled.

I really hope that Bethesda at least insists they use their engine, but that probably won't happen. Additionally I have to say that NWN2 being project Pennsylvania is kind of eerie, then MOTB is where I moved after PA! Luckily they don't have names on Fallout: New Vegas, or Storms of Zehir.

by Roody_Yogurt » Wed Apr 22, 2009 10:20 am

Well, there's just about any Western game ever made... and there's Half-Life (although most of it takes place indoors or on other planets).

I don't disagree that the area could be used more often to good effect, but I also figure there are other examples out there that I'm not thinking of.

by Ice Cream Jonsey » Wed Apr 22, 2009 9:34 am

Yeah, that's the thing - it's really tough to co-ordinate projects like that over the web in the first place. Re-doing Wasteland also means that you can finish it and have EA or whatnot demand you take it down (they are so demanding). And then, if you get everything going and are making good progress, you have to ask yourself, "is it worth three years to re-do a pre-existing game? Wouldn't it be more rewarding to make your own project?"

The guys who re-did Ultima 5 with the Dungeon Siege engine added a lot of new content, and I believe they were having everyone rewrite dialogue and such. Which is fine and cool and everything, but with Wasteland, it is suuuuuch a pain in the ass to go back and play and flip around with the game's printed, hardcopy story.

But I like that it appears that a new game is taking place in the American southwest, as Lex noted. I mean, take the Fallout factor out of it, how many games are even based out this way and farther south? Wasteland... Omar Sharif's Bridge & Other Casino Games II... Madden 2010 When You Are Playing As The Arizona Cardinals...? There ain't many.

by jjsonick » Tue Apr 21, 2009 8:22 pm

Roody, there is this project:

http://wasteland.wikispaces.com/

But it looks like it slowed down to a halt in 2008, sadly.

by Roody_Yogurt » Tue Apr 21, 2009 10:50 am

I mainly am replying just to laugh at "wax masterbatory" but I'll try to add my own two cents by saying I still don't know why people haven't done one of those "fan made" games of Wasteland just to make it playable again.

Fallout: OK ICJ You Can Have It

by Lex » Mon Apr 20, 2009 3:23 pm

Fallout is going back... Back to Las Vegas

http://kotaku.com/5219584/new-fallout-announced

This is your queue to wax masterbatory about Wasteland.

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