by rld » Thu Apr 23, 2009 2:12 pm
Don't know if this really qualifies as a bug, since it could be the basis for some interesting effects, but I thought it was worth pointing out.
If you make any map edits in your step macro, creatures get another move after the step macro completes. The map edit doesn't even have to actually change anything; my test case was the step macro
MAPTAKE 1 1 (object not typically found on the map)
STOP
With this running, if you have a hostile creature adjacent to the player, it will attack twice per turn; once before the step macro runs, and once after.
However, this can be worked around by also including in the step macro:
SET INVISDUR=1
SET INVISICO = (the normal player icon)
This will keep creatures from attacking the player twice, although they may still move twice.
Don't know if this really qualifies as a bug, since it could be the basis for some interesting effects, but I thought it was worth pointing out.
If you make any map edits in your step macro, creatures get another move after the step macro completes. The map edit doesn't even have to actually change anything; my test case was the step macro
MAPTAKE 1 1 (object not typically found on the map)
STOP
With this running, if you have a hostile creature adjacent to the player, it will attack twice per turn; once before the step macro runs, and once after.
However, this can be worked around by also including in the step macro:
SET INVISDUR=1
SET INVISICO = (the normal player icon)
This will keep creatures from attacking the player twice, although they may still move twice.