by Tdarcos » Sun Mar 25, 2012 9:38 am
With a substantial amount of money a lot of time-saving (and potentially money-saving) shortcuts can be taken.
I don't know the game Wasteland or what Wasteland 2 will be, I can simply guess based on the things other world-class games are doing now.
Depending on what the game does, they can buy a graphics engine, they can buy a game engine, they can buy a physics engine, those three right there will save months of development time, at a cost of perhaps $100,000-200,000.
Which can allow more money for artists, level designers, AI designers, tool designers (a big thing would be to allow the customers to be able to create and run their own levels using the same tools as the developers), plus programmers and support people.
Is the game's operation based on the programming originally created or does it have a run-time programming language the way Duke Nukem and Half-Life 2 Ep1 & Ep2 have? Is the game to be single player only, single player supporting multi-player or always multi-player? If the game is multi-player is it ad hoc or does one connect to a server? Do you only connect at the start of the game or can others join in later? Is it customer's server (the game creator's server is just an index to games on other people's servers) or do you use the game creator's server? Do you need anti-cheat protection? Lots of questions that have to be answered.
With a substantial amount of money a lot of time-saving (and potentially money-saving) shortcuts can be taken.
I don't know the game Wasteland or what Wasteland 2 will be, I can simply guess based on the things other world-class games are doing now.
Depending on what the game does, they can buy a graphics engine, they can buy a game engine, they can buy a physics engine, those three right there will save months of development time, at a cost of perhaps $100,000-200,000.
Which can allow more money for artists, level designers, AI designers, tool designers (a big thing would be to allow the customers to be able to create and run their own levels using the same tools as the developers), plus programmers and support people.
Is the game's operation based on the programming originally created or does it have a run-time programming language the way Duke Nukem and Half-Life 2 Ep1 & Ep2 have? Is the game to be single player only, single player supporting multi-player or always multi-player? If the game is multi-player is it [i]ad hoc[/i] or does one connect to a server? Do you only connect at the start of the game or can others join in later? Is it customer's server (the game creator's server is just an index to games on other people's servers) or do you use the game creator's server? Do you need anti-cheat protection? Lots of questions that have to be answered.