Gotta new question. I want to make say 90x90 tile maps that are space. (started a new space pirate game called cosmic enterprise) Or something. I got the tiles and people and vehicles done, weapons and armor. Now just need the maps. and populate them.
I have 2 4x4 galaxy tiles.
1 star cluster
4 close larger stars
8 blinky star tiles.
And made all the planets, moons, space stations into portals.
Technically, if I could manage it, the whole space area could be one giant map. And portals could be covered by mics objects that get removed depending on where the game thinks you are. But for them to get removed they would already be on the map. And they would 'blink' into view was a space was crossed. Maybe just make lots of maps anyways.
Another question is, is there a way to have maps written in an external fashion, that could take a selection of objects (space tiles) and then randomly arrange them into a map?
I know its a long shot. A great addition would be, and for space games a great plus, is a way to have giant maps written by a few commands. Set the tiles you want the map to be randomly made with, then hit the execute button. Then hundreds of tiles could be placed and all in a random fashion. If this could be built into the map editor, then possibly it could be built into game play, and every time the map was visited, the tiles all would randomly build.
I was thinking of making player option 2 (human dwarf or cleric) a macro user. I could use a save game to build the maps by designing a macro that could randomly build the map as the player walked on them. The macro would use map add to place randomly the star tiles. Then, copy the built maps to the actual game folder from the savegame folder. I could go over it with the actual map builder to fine tune it. Does this sound plausible?

This macro sets a space to a random space tile, a potential time saver. The save game saves the tiles drawn with mapadd, can I copy the map in the save game folder and paste it in the game folder? All I see is map.x1 and .y1 and .z1 and these don't change the original game map version. This way the maps drawn in gameplay with the macro can be the actual map copied and pasted (hopefully).
Otherwise, it's very long tedious work to randomly place 8 space tiles with only 4 tile drawing buttons. Much longer then building grass here, then mountains there.
Maybe chunks is the answer. If I made several chunks, then have them recycled, perhaps that could save time. But how do you set a chunk as a chunk and then how do you have it repeat?
Space games are fun. I wonder too, if it is possible to have a bmp be the backdrop of all transparency? So I could have giant galaxies and other cosmic stuff appear just in the fringe of transparency. That would probably be hard to do though.
Gotta new question. I want to make say 90x90 tile maps that are space. (started a new space pirate game called cosmic enterprise) Or something. I got the tiles and people and vehicles done, weapons and armor. Now just need the maps. and populate them.
I have 2 4x4 galaxy tiles.
1 star cluster
4 close larger stars
8 blinky star tiles.
And made all the planets, moons, space stations into portals.
Technically, if I could manage it, the whole space area could be one giant map. And portals could be covered by mics objects that get removed depending on where the game thinks you are. But for them to get removed they would already be on the map. And they would 'blink' into view was a space was crossed. Maybe just make lots of maps anyways.
Another question is, is there a way to have maps written in an external fashion, that could take a selection of objects (space tiles) and then randomly arrange them into a map?
I know its a long shot. A great addition would be, and for space games a great plus, is a way to have giant maps written by a few commands. Set the tiles you want the map to be randomly made with, then hit the execute button. Then hundreds of tiles could be placed and all in a random fashion. If this could be built into the map editor, then possibly it could be built into game play, and every time the map was visited, the tiles all would randomly build.
I was thinking of making player option 2 (human dwarf or cleric) a macro user. I could use a save game to build the maps by designing a macro that could randomly build the map as the player walked on them. The macro would use map add to place randomly the star tiles. Then, copy the built maps to the actual game folder from the savegame folder. I could go over it with the actual map builder to fine tune it. Does this sound plausible?
[img]http://i39.tinypic.com/10h53r7.jpg[/img]
This macro sets a space to a random space tile, a potential time saver. The save game saves the tiles drawn with mapadd, can I copy the map in the save game folder and paste it in the game folder? All I see is map.x1 and .y1 and .z1 and these don't change the original game map version. This way the maps drawn in gameplay with the macro can be the actual map copied and pasted (hopefully).
Otherwise, it's very long tedious work to randomly place 8 space tiles with only 4 tile drawing buttons. Much longer then building grass here, then mountains there.
Maybe chunks is the answer. If I made several chunks, then have them recycled, perhaps that could save time. But how do you set a chunk as a chunk and then how do you have it repeat?
Space games are fun. I wonder too, if it is possible to have a bmp be the backdrop of all transparency? So I could have giant galaxies and other cosmic stuff appear just in the fringe of transparency. That would probably be hard to do though.