by joebonk » Thu May 02, 2013 11:40 pm
Yes. Thank you Garth. That would be the way, remove the
items in the room and then guards will be waiting underneath. And in the crystal ball, the same thing.
I figure to save object space, I will make only one crystal ball then the macro first ask what region the player is in and
once knowing this will figure out what that crystal ball will
do, in this instance remove the tile space object that needs
removing whenever a macro wants them removed.
Then run the command that removes this object.
I made more then one barrel and forgot why. Now I realize that I made one for world maps that never get removed and
one for rooms that do get removed whenever looked at.
But I ended up putting the wrong barrel in the world maps, lots, and now have to go back and change them. Since the names of the barrels are the same when picking them it is important to remember which is which.
I also have more then one burning man and burning women (for hell) because one dies and one doesn't and also makes different sounds when being attacked and I always forget which is which. When you are working on a project everyday it is easy to remember what you are doing but if you take a week or two break then I forget what I was doing.
Thank you for the macro command remove all instances of this object in the room. Actually Once I realized that I was making this possible I started making lots of sudden appearances of things. Now I have to go back and remove the regular floor tile covering the guards and stuff and make then new removable object hide them. Thank you again.
Yes. Thank you Garth. That would be the way, remove the
items in the room and then guards will be waiting underneath. And in the crystal ball, the same thing.
I figure to save object space, I will make only one crystal ball then the macro first ask what region the player is in and
once knowing this will figure out what that crystal ball will
do, in this instance remove the tile space object that needs
removing whenever a macro wants them removed.
Then run the command that removes this object.
I made more then one barrel and forgot why. Now I realize that I made one for world maps that never get removed and
one for rooms that do get removed whenever looked at.
But I ended up putting the wrong barrel in the world maps, lots, and now have to go back and change them. Since the names of the barrels are the same when picking them it is important to remember which is which.
I also have more then one burning man and burning women (for hell) because one dies and one doesn't and also makes different sounds when being attacked and I always forget which is which. When you are working on a project everyday it is easy to remember what you are doing but if you take a week or two break then I forget what I was doing.
Thank you for the macro command remove all instances of this object in the room. Actually Once I realized that I was making this possible I started making lots of sudden appearances of things. Now I have to go back and remove the regular floor tile covering the guards and stuff and make then new removable object hide them. Thank you again.