by jupider » Mon Jul 15, 2013 5:46 pm
First off, Greetings. Secondly, long time ACK fan; used to tinker around with it years ago when it was "abandonded" by Mr. Hopkins. Thirdly, I am extremely excited that it has been picked back up and updated. Fourthly, that isn't a word. I think. I don't know, Firefox didn't put a red squiggly line under it so it may be kosher. In any event, I would like to ask anyone whom may or may not still be lurking around this forum if my idea for a game would be feasible with the new game architecture.
Back in 1996, a gem of a game came out for Windows 3.1/95 titled "Indiana Jones and His Desktop Adventures." If you're not familiar with the game, I can explain it simply by saying it's a randomly-generated maze of areas where you are challenged with a series of "fetch" missions to complete the game. It was followed up a year later by "Star Wars: Yoda Stories." Same game, different theme. Google them. I was looking to recreate this genre with this engine by simply maxing out ACK's memory of rooms and/or worldmaps to create a game that could replicate the gameplay of said games.
It would need to be able, via macros, to generate a "path" of rooms/maps and populate said rooms/maps with NPCs that would allow the player to reach the end via "red paperclip" gameplay. Again, Google it.
Well?
First off, Greetings. Secondly, long time ACK fan; used to tinker around with it years ago when it was "abandonded" by Mr. Hopkins. Thirdly, I am extremely excited that it has been picked back up and updated. Fourthly, that isn't a word. I think. I don't know, Firefox didn't put a red squiggly line under it so it may be kosher. In any event, I would like to ask anyone whom may or may not still be lurking around this forum if my idea for a game would be feasible with the new game architecture.
Back in 1996, a gem of a game came out for Windows 3.1/95 titled "Indiana Jones and His Desktop Adventures." If you're not familiar with the game, I can explain it simply by saying it's a randomly-generated maze of areas where you are challenged with a series of "fetch" missions to complete the game. It was followed up a year later by "Star Wars: Yoda Stories." Same game, different theme. Google them. I was looking to recreate this genre with this engine by simply maxing out ACK's memory of rooms and/or worldmaps to create a game that could replicate the gameplay of said games.
It would need to be able, via macros, to generate a "path" of rooms/maps and populate said rooms/maps with NPCs that would allow the player to reach the end via "red paperclip" gameplay. Again, Google it.
Well?