by Flack » Sun Aug 07, 2016 3:16 pm
When my friend Klatuu* and I formed the OK Krackers in the late 1980s, each of us had a role. I like to think that I was the Jobs to his Wozniak. I was the loud teenager with a figurative megaphone and a million connections. Klatuu was 30 years older than me and had a job, which meant he had money. He could afford to do things like buy games and call long distance. Neither one of us were any good at cracking games, but we had fun pretending.
Then we met a guy named Bran Mak Morn, a guy who actually
could crack games. I went over to his house once and watched him trying to crack Defender of the Crown. He was using a program and was scrolling through machine code and I just remember thinking it was the coolest thing I had ever seen. He wasn't using some program like I used to crack games. He was literally manually going through the code, finding the copy protection, and removing it. Bran quickly became member number three of the OK Krackers. I think Klatuu occasionally gave him boxes of blank disks and supplied him with original programs to keep him happy.
Anyway, one time I asked Bran (I don't even remember his real name) how he learned how to do what he did and he gave me his copy of Kracker Jax Revealed. I'm pretty sure it was a photocopy of the book that someone else purchased, or maybe not, but either way it was like a book of magic to me. Each chapter would give you specific examples of copy protection in different games and tell you where to look for the copy protection. I too k the book home and read it a million times and none of it ever made sense to me -- not then, and not now.
They released three different editions of Kracker Jax Revealed before combining them into The Kracker Jax Revealed Trilogy.
http://www.jamtronix.com/files/c64_docs ... rilogy.pdf
I just skimmed through it and like I said, while the concepts make sense to me, the actual commands might as well be written in Martian.
(*BBS Handles had to be at least six characters long, which is why he was Klatuu and not Klatu, and why I was always Jack Flack and not just Flack.)
When my friend Klatuu* and I formed the OK Krackers in the late 1980s, each of us had a role. I like to think that I was the Jobs to his Wozniak. I was the loud teenager with a figurative megaphone and a million connections. Klatuu was 30 years older than me and had a job, which meant he had money. He could afford to do things like buy games and call long distance. Neither one of us were any good at cracking games, but we had fun pretending.
Then we met a guy named Bran Mak Morn, a guy who actually [i]could[/i] crack games. I went over to his house once and watched him trying to crack Defender of the Crown. He was using a program and was scrolling through machine code and I just remember thinking it was the coolest thing I had ever seen. He wasn't using some program like I used to crack games. He was literally manually going through the code, finding the copy protection, and removing it. Bran quickly became member number three of the OK Krackers. I think Klatuu occasionally gave him boxes of blank disks and supplied him with original programs to keep him happy.
Anyway, one time I asked Bran (I don't even remember his real name) how he learned how to do what he did and he gave me his copy of Kracker Jax Revealed. I'm pretty sure it was a photocopy of the book that someone else purchased, or maybe not, but either way it was like a book of magic to me. Each chapter would give you specific examples of copy protection in different games and tell you where to look for the copy protection. I too k the book home and read it a million times and none of it ever made sense to me -- not then, and not now.
They released three different editions of Kracker Jax Revealed before combining them into The Kracker Jax Revealed Trilogy.
http://www.jamtronix.com/files/c64_docs/the_kracker_jax_revealed_trilogy.pdf
I just skimmed through it and like I said, while the concepts make sense to me, the actual commands might as well be written in Martian.
(*BBS Handles had to be at least six characters long, which is why he was Klatuu and not Klatu, and why I was always Jack Flack and not just Flack.)