I'm wondering if anybody's tried out this Hugo decompiler:
http://www.darkweb.com/~benrg/if-decompilers/ (scroll down to 'Victor".)
It requires the Haskell language installed on your system (Http://www.haskell.org) .
I just can't get it to run, but it's not a precompiled binary (I'm on WinXP) and I am not familiar at all with using makefiles and the like, although I've been fiddling around with it.
Just curious if anyone's actually *used* this, since I've never seen any mention of it.
Victor decompiler
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Re: Victor decompiler
Whoa, there's a decompiler for Hugo games now? I presume text extraction is part of the tool?Hugella wrote:I'm wondering if anybody's tried out this Hugo decompiler:
http://www.darkweb.com/~benrg/if-decompilers/ (scroll down to 'Victor".)
It requires the Haskell language installed on your system (Http://www.haskell.org) .
I just can't get it to run, but it's not a precompiled binary (I'm on WinXP) and I am not familiar at all with using makefiles and the like, although I've been fiddling around with it.
Just curious if anyone's actually *used* this, since I've never seen any mention of it.
I understand the whole "going forward" thing... but that sort of sucks. I rather liked the thought of people not being able to just read through all the text I put in the game unless they had a TLA handy.
the dark and gritty...Ice Cream Jonsey!
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Decompiler
It's sort of interesting for a start, but the Hugo decompiler is pretty bare-bones at this point and doesn't do much in the way of decompiling.
So don't worry, Robb--your secrets are safe.
So don't worry, Robb--your secrets are safe.
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Re: Decompiler
Besides, I think you have to actually release a game before people can start trying to decompile it.Kent wrote:It's sort of interesting for a start, but the Hugo decompiler is pretty bare-bones at this point and doesn't do much in the way of decompiling.
So don't worry, Robb--your secrets are safe.