Sooo... what are you working on?
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Sooo... what are you working on?
It's too quiet here! How about posting a little about what you're all working on now? :)
I'm working on my entry for IF-Comp '05. It's not near ready for beta testing yet, but if anybody is interested, I'll probably be looking for help some time in September. Ideally, I could trade testing with somebody else submitting an IF-Comp entry -- doesn't have to be Hugo -- so that neither of us would be taking a potential judge out of the loop for voting.
I'm working on my entry for IF-Comp '05. It's not near ready for beta testing yet, but if anybody is interested, I'll probably be looking for help some time in September. Ideally, I could trade testing with somebody else submitting an IF-Comp entry -- doesn't have to be Hugo -- so that neither of us would be taking a potential judge out of the loop for voting.
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Re: Sooo... what are you working on?
Honestly? I'm working on my writer's block right now. Progress is slow.Merk wrote:It's too quiet here! How about posting a little about what you're all working on now?
I have about a third of a short game worked out, but none of it is coded.
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I have a *lot* to get done on my game. Pretty much all of it, except for the graphics and the basic backstory (well, I still have a few graphics to complete). We have two months and a week left. That's plenty of time! I wrote last year's entry in less time, so I'm still optimistic.
If it's supposed to be a silly little thing, surely you can finish before the end of September? It's not creeping up *that* quickly. :) If at all possible, I think you should try. It would be cool to have more Hugo games this year!
On a tangent, I may try to lean away from graphics in future games. It would make development go so much more quickly. Well, I'll probably have chapter-intro graphics to the Trading Punches prequels, and maybe more in-game graphics if I ever do sequels to the one I'm working on now, but I think most of my other ideas would be just fine without pictures.
If it's supposed to be a silly little thing, surely you can finish before the end of September? It's not creeping up *that* quickly. :) If at all possible, I think you should try. It would be cool to have more Hugo games this year!
On a tangent, I may try to lean away from graphics in future games. It would make development go so much more quickly. Well, I'll probably have chapter-intro graphics to the Trading Punches prequels, and maybe more in-game graphics if I ever do sequels to the one I'm working on now, but I think most of my other ideas would be just fine without pictures.
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That's a good point. I've also learned a lot about unit testing that I didn't know when developing the other ones. Hugo makes it so easy, too, by using simple text files with commands in them for playback. (Actually, all of the IF languages probably do it, but still.)Merk wrote:If it's supposed to be a silly little thing, surely you can finish before the end of September? It's not creeping up *that* quickly. :) If at all possible, I think you should try. It would be cool to have more Hugo games this year!
What the hey, I'll give it the old college try. If it's small enough maybe I can get away with two weeks of solid testing. I just don't want to put a broken game in the comp, the players get enough of that from many of the other entries.
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I don't know that I'll make it in time, either. I still have a lot to do (even though my graphics are almost all done, and the whole story is set, I have a lot of coding left). In theory, and given enough hours each day, I could do it. With a new baby, though (today's the day), I just don't know if I'll even have the motivation to finish.
I had a different game in mind for the Spring Thing, but I may end up submitting this one instead. That's provided I even get it done in time for that!
I had a different game in mind for the Spring Thing, but I may end up submitting this one instead. That's provided I even get it done in time for that!
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Hey, it looks like you made it in time, after all!! :)
http://www.ifcomp.org/comp05/games.php
(Hugo section)
http://www.ifcomp.org/comp05/games.php
(Hugo section)
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Yeah, I still had some work to do on it. I'm at the point in my career where I can't release anything that isn't rock-solid in terms of testing.
I couldn't find a place to tell Stephen, "Hey, I didn't finish in time," so I didn't say anything, which is definitely rude. It's been tough to get on the Mud and talk that way too lately, so it's just a debacle all the way around.
Good to see that "Distress" made it, however!
I couldn't find a place to tell Stephen, "Hey, I didn't finish in time," so I didn't say anything, which is definitely rude. It's been tough to get on the Mud and talk that way too lately, so it's just a debacle all the way around.
Good to see that "Distress" made it, however!
the dark and gritty...Ice Cream Jonsey!
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Thanks! I'd say more, but the comp rules prohibit it for another six weeks. :)
I thought that the author login page has an option to "withrdaw from the competition" -- but I could be wrong. It was at least cool to see another game under Hugo on the list, before it was removed. Are you planning to finish and release it soon, or wait for another competition?
I thought that the author login page has an option to "withrdaw from the competition" -- but I could be wrong. It was at least cool to see another game under Hugo on the list, before it was removed. Are you planning to finish and release it soon, or wait for another competition?
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