Hey, all.
It's not too early to be thinking about a game for IFComp 2006!!!
Hugo in IFComp
Moderators: Ice Cream Jonsey, joltcountry
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I am actually hoping to unleashing a quickie for the SpringThing.
(Goodness, did I mention this already? I honestly can't recall. I hate to be tedious -- I just have a rotten memory.)
But while you're here, Mr Merk, congrats on all those tasty XYZZY nominations for Distress!!
(Goodness, did I mention this already? I honestly can't recall. I hate to be tedious -- I just have a rotten memory.)
But while you're here, Mr Merk, congrats on all those tasty XYZZY nominations for Distress!!
the dark and gritty...Ice Cream Jonsey!
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Oh, cool! I wanted to, but never got around to it. The game I had originally started for IFComp would be perfect for the Spring Thing, but it's been collecting dust. And it's still too unfinished.Ice Cream Jonsey wrote:I am actually hoping to unleashing a quickie for the SpringThing.
I don't think so, but that's cool! Just imagine the headlines: "Sherwin Makes Triumphant Return To Competition!"Ice Cream Jonsey wrote:(Goodness, did I mention this already? I honestly can't recall. I hate to be tedious -- I just have a rotten memory.)
Thanks!! I'm really psyched about that. I'd like to win at least one, but I'm prepared for none at all. It's cool just to get nominations, and I can't see Distress as the stand-out entry in any category... but maybe it will be. :)Ice Cream Jonsey wrote:But while you're here, Mr Merk, congrats on all those tasty XYZZY nominations for Distress!!
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So, are we going to see a Robb Sherwin game in the Spring Thing this year?
I'm thinking about turning my graphic adventure WIP into a CYOA for the LoTech comp. I'm still struggling for motivation, though. I know the story and I have the graphics, and I got stuck because the plot and especially the dialogue would work better if the player had less freedom -- which is why it might be right for CYOA...
I'm thinking about turning my graphic adventure WIP into a CYOA for the LoTech comp. I'm still struggling for motivation, though. I know the story and I have the graphics, and I got stuck because the plot and especially the dialogue would work better if the player had less freedom -- which is why it might be right for CYOA...