Conversation system: highlighted word

This is a discussion / support forum for the Hugo programming language by Kent Tessman. Hugo is a powerful programming language for making text games / interactive fiction with multimedia support.

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Ice Cream Jonsey
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Conversation system: highlighted word

Post by Ice Cream Jonsey »

In Ultima 6... and maybe some other games, you can see certain words in dialogue as a different color, and that lets you know what the NPC will respond to.

Are there IF games that use this system? I am thinking of making my next game more interesting, programmatically, and was curious if anyone has done this.

(I really dislike ask about and tell about systems, I should say, and have made plenty with the dialogue trees.)
the dark and gritty...Ice Cream Jonsey!

Merk
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Post by Merk »

Just today, I read something that said "Whom the Telling Changed" from last year's Spring Thing comp used some kind of keyword highlighting feature. You might check that one out. I'm not personally aware of any others.

Roody_Yogurt
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Post by Roody_Yogurt »

Isn't that how "The Space Under The Window" worked?

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Ice Cream Jonsey
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Post by Ice Cream Jonsey »

Merk wrote:Just today, I read something that said "Whom the Telling Changed" from last year's Spring Thing comp used some kind of keyword highlighting feature. You might check that one out. I'm not personally aware of any others.
Thanks, Merk. I'll give that one a look-through and see what's going on in there.

Though I may just say, "Eff it" and try to implement the interface from The Circuit's Edge.
the dark and gritty...Ice Cream Jonsey!

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Ice Cream Jonsey
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Post by Ice Cream Jonsey »

Roody_Yogurt wrote:Isn't that how "The Space Under The Window" worked?
Ahh... yeah.... ah, ha... right. I should have remembered that.

Thanks for keeping me sane. I can't believe how bad my memory has gotten in recent years.
the dark and gritty...Ice Cream Jonsey!

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