Worm wrote:The games don't expect you to be able to deal with the unexpected, if you run into something unexpected you have in fact made a mistake in your play.
Its tiring to see gaming become a highly propagated idea, and then see this idea become expected and witness those who create, base their process around a vague notion only because it has become popular and thus expected.
The current crop of video games, in becoming more ah... Mainstream, appear to also have become infused with one overall style, and that is a approach of complete control over the framework of the game.
With the new found knowledge of how games work, that people do form communities around them, a sort of half breed bastard system that tries to organize people in a certain way and fully expects a community instead of it being self organizing, tries to control the interaction you appear to be talking about. Most games now feel overly engineered to be a certain way, with certain controls being put in place to ensure only the possibilities and the limits become what the company behind the game believe in, instead of what the player can create.
An example of this would be the modification and general game communities around most new video games; now that the companies who create have more control, they have the ability to only allow what they percieve can be done to their product and how people interact with it. Instead of mods being just a byproduct of developers not being aware of how their game is played, and someone else trying to rectify the problem.
Basically destroying the idea that anything new can come about, and trying to create a controlled enviroment that is completely tied into the notions and whims of those who created it.