=(Flack wrote:I will hate that.
Flack's Top 15 Games
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No, we're hating a puppygames homage to Paradroid, which makes me sad, because puppygames games are really... they're charming, is what they are.Ice Cream Jonsey wrote:I'm a little late to the thread, but willing to hate. What are we hating? An iPhone app? Fucking Jobs!
Are they Apocalypse Now Blu-Ray on your high-def entertainment center? No. But they're goddamn Planes, Trains, and Automobiles in a hotel room at 2 AM when you really need it.
Am I a hero? I really can't say. But, yes.
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Is it anything like Spectre 3D?
Spectre 3D is kind of like multiplayer Battlezone. It is both the first game I ever played on a Macintosh computer, and the first multiplayer LAN game I ever played (this would have been pre-Doom -- say, 1993/94).
Essentially, the game involves running around a virtual grid, collecting flags and shooting things without getting shot. In single-player mode it's you against a bunch of AI tanks, but in multiplayer it becomes a race as to who can collect the most flags (and avoid getting blowed up real good). In the mid-90s I got a copy of the game for the PC and not only did it support local LAN play, but dial-up head-to-head battles as well, which worked great. The vector-like graphics leg to very little lag due to graphics.
Spectre 3D is kind of like multiplayer Battlezone. It is both the first game I ever played on a Macintosh computer, and the first multiplayer LAN game I ever played (this would have been pre-Doom -- say, 1993/94).
Essentially, the game involves running around a virtual grid, collecting flags and shooting things without getting shot. In single-player mode it's you against a bunch of AI tanks, but in multiplayer it becomes a race as to who can collect the most flags (and avoid getting blowed up real good). In the mid-90s I got a copy of the game for the PC and not only did it support local LAN play, but dial-up head-to-head battles as well, which worked great. The vector-like graphics leg to very little lag due to graphics.
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