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Re: DOOM Eternal

Posted: Sun Mar 22, 2020 11:21 am
by RealNC
pinback wrote: Sun Mar 22, 2020 11:01 amThese "cutscenes" and "short movies" you people are talking about range from about one to three seconds in length depending on the circumstance, and do not interrupt the flow of the game in any appreciable manner whatsoever.
Yes they do. Just because you don't mind them doesn't mean they're not cutscenes that disable your controls, take control of the camera and make you invulnerable and/or pause enemy AI for the duration of the animation. To me, they stick out like a fart in a crowded elevator.

Re: DOOM Eternal

Posted: Sun Mar 22, 2020 1:13 pm
by pinback
Eh. More DOOM for me, I suppose. You poor old bastards.

Re: DOOM Eternal

Posted: Sun Mar 22, 2020 2:19 pm
by Jizaboz
Me and a friend of mine took turns playing the single player game most the day yesterday. As far as there being infinate health/ammo that is true to a degree.. but this game feels harder to me than Doom 2016 and we were dying fairly often.

Checkpoints are lame but only once so far did we have a "All the way back here?!" moment.

Re: DOOM Eternal

Posted: Sun Mar 22, 2020 2:29 pm
by pinback
There's also a lot more going on here than in 2016. Blood-punch! Flame belch! Wall-climbing! Dashing! Cheat codes!

DOOM ETERNAL: Pinback-approved!

Re: DOOM Eternal

Posted: Sun Mar 22, 2020 6:37 pm
by pinback
OMG and Slayer Gates. Slayer Gates, you guys.

Re: DOOM Eternal

Posted: Sun Mar 22, 2020 7:53 pm
by RealNC
pinback wrote: Sun Mar 22, 2020 6:37 pm OMG and Slayer Gates. Slayer Gates, you guys.
They sound more like Dubstep Gates though.

Re: DOOM Eternal

Posted: Sun Mar 22, 2020 8:14 pm
by Jizaboz
RealNC wrote: Sun Mar 22, 2020 7:53 pm
pinback wrote: Sun Mar 22, 2020 6:37 pm OMG and Slayer Gates. Slayer Gates, you guys.
They sound more like Dubstep Gates though.
Hahahaha