Thread for being jazzed about Oblivion
Moderators: AArdvark, Ice Cream Jonsey
-
- Posts: 3626
- Joined: Sat Aug 24, 2002 12:53 am
- Location: tucked away between the folds of your momma, safe
-
- Posts: 3626
- Joined: Sat Aug 24, 2002 12:53 am
- Location: tucked away between the folds of your momma, safe
Apparently you guys are so busy playing you can't even appreciate the finer points.

These guys were fighting over a deer or something. I like the idea of them eating food(I really need to try out poison next time I decide to murder someone), but this is a little much. Non-interference is the best policy here, even if one is black.

I could just post a normal hour glass that doesn't work. However this is the hour glass of resolve, so it doesn't work because it's roleplaying.

These do work! However it will take you forever to setup them up with even one weight. You'll enjoy every painstaking moment though.

These dissapeared really quick.

Something glimmers deep in the flames of the fire place.
>reach in fire
Ouch! You'll need to put those flames out or protect your hand first.

These guys were fighting over a deer or something. I like the idea of them eating food(I really need to try out poison next time I decide to murder someone), but this is a little much. Non-interference is the best policy here, even if one is black.

I could just post a normal hour glass that doesn't work. However this is the hour glass of resolve, so it doesn't work because it's roleplaying.

These do work! However it will take you forever to setup them up with even one weight. You'll enjoy every painstaking moment though.

These dissapeared really quick.

Something glimmers deep in the flames of the fire place.
>reach in fire
Ouch! You'll need to put those flames out or protect your hand first.
Good point Bobby!
- Ice Cream Jonsey
- Posts: 30071
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
PROBLEM: Game suddenly sending out arsed textures and green skies. Game also locking up after about five minutes of play.
DIAGNOSIS: Opened up computer and took a look at the video card. The fan on it is shaped like an Angel Food Cake pan. It was FILLED WITH SOLID DUST.
SOLUTION: Removed dust.
Seems to work so far! More results tonight! This game is fucking awesome!
DIAGNOSIS: Opened up computer and took a look at the video card. The fan on it is shaped like an Angel Food Cake pan. It was FILLED WITH SOLID DUST.
SOLUTION: Removed dust.
Seems to work so far! More results tonight! This game is fucking awesome!
the dark and gritty...Ice Cream Jonsey!
-
- Posts: 3626
- Joined: Sat Aug 24, 2002 12:53 am
- Location: tucked away between the folds of your momma, safe
I was dicking around with an optimization guide which really should be called "getting use out of having too much ram and processor speed".Ice Cream Jonsey wrote:PROBLEM: Game suddenly sending out arsed textures and green skies. Game also locking up after about five minutes of play.
DIAGNOSIS: Opened up computer and took a look at the video card. The fan on it is shaped like an Angel Food Cake pan. It was FILLED WITH SOLID DUST.
SOLUTION: Removed dust.
Seems to work so far! More results tonight! This game is fucking awesome!
http://www.atomicmpc.com.au/article.asp ... =36222&p=1
The grass thinning method on one of the pages is really useful. However the idea that have five hundred max textures for 20 minutes not causing any slowdown is totally retarded. The guy searched the elder scroll forums and basically threw the guide together. You fuck with the grids and your load times are shot, you fuck with the water your FPSs are shot, you fuck with the LOD your FPSs is shot, you do much anything but the grass thinning in that guide and either your load times or your FPSs are shot.
Good point Bobby!
- Ice Cream Jonsey
- Posts: 30071
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
The weapon and armor degradation thing is just ridiculous. I don't find it fun. I can barely load my character up with loot after I go into a dungeon so that limits what I can carry out. NEXT, I can't make any money in profit because of my stuff needing repair.
Eff this. I'm installing a no-degradation mod if one exists. It's simply not fun.
Worm, how did you make money in this game? Fighter's Guild stuff? And is there a mod that lets you carry more crap? A bag of holding, if you will?
Eff this. I'm installing a no-degradation mod if one exists. It's simply not fun.
Worm, how did you make money in this game? Fighter's Guild stuff? And is there a mod that lets you carry more crap? A bag of holding, if you will?
the dark and gritty...Ice Cream Jonsey!
- Ice Cream Jonsey
- Posts: 30071
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
-
- Posts: 3626
- Joined: Sat Aug 24, 2002 12:53 am
- Location: tucked away between the folds of your momma, safe
- Ice Cream Jonsey
- Posts: 30071
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
A guy on Q23 did answer my question about weapon disintegration. I'm starting to make some money, though, by doing Fighter Guild missions.
I should say that I just played one of the BEST "missions" I've ever played in any game. Ever.
It started off simply. I went to a docked ship and consoled a crying old hag about some this or that. She told me she had a crystal ball in a ship ... the ship we were standing on! Could I get it for her? One catch -- the reason she couldn't do it herself was not because she couldn't open doors, but rather, kill demons.
She called them "the ghosts of the crew." The artists for the undead people in this game deserves a medal. They look like goddamn demons. The demons in my mind, but in a game.
My character is a "nightblade," but that's just another name for "person that is bad at fighting." I was able to knock one of these ghosts out with my magic bow (should be written, "magic bow," I know) but there were like six or seven ghosts down there! How many of these gay sailors did it take to run this ship?
I lured them up to the mainland one by one. I did, somehow, kill another one, but there were about four of them running around town. Hey, that's what the city guard is for, narmean? Oh, the ghosts seemingly killed the city guard in that area, so no new ones until shift change.
I got into the ship and dug out the crystal ball. The old woman gave me a magical sword. I ran up and made a beeline for the city gate, thinking that the two ghosts that were left would follow me into the city gate, where they would either be 1) overwhelmed by the city guard or 2) completely slaughter the city guard. EITHER WAY I WIN!
The ghosts didn't follow me, though.
I went to bed and "levelled up." In the game, I mean.
I then forgot about the ghosts. This isn't the best part, that part is coming. My next quest had me go back to that area, coincidentally. I do... and there was one ghost waiting for me, a day later! Only this time the townsfolk decide they are not going to take it any longer and all gang up on the ghost.
The ghost runs into the very tavern I am supposed to meet some thieves at. Don't worry -- I was going to infiltrate this guild of thieves in order to make them use OpenOffice and Gimp and work on change from within. Or kill them all, depending on how the mission was designed.
So the ghost has four or five townsfolk just fawkin' whaling on him. I step in with my magic sword, pushing the people using their fists out of the way and hit him four times. The ghost finally dies. However, the townsfolk had decided that a few of them were a little too generalized in each other's attacks and the god damned fight doesn't stop, but refocuses. Two girls gang up on this old, balding guy -- they have magic, he doesn't, he tries to run away. One guy with a bow and arrow plunks away at the innkeeper, who has a knife on him, I swear to God it was like the end of Kingdom Come for a second there. I thought I had a full-scale riot on my hands.
Eventually scores are settled and everyone puts their knives, fireball spells and bows away. Random fights used to break out in Knight Orc -- that's why KO is in my top ten. I've never seen it in a game like this. It was awesome.
The quest I was supposed to do was the one where a bunch of female thieves bring guys away from town, have them strip under the guise of being prostitutes and then rob them. I am playing a girl in the game, so they wanted to recruit me anyway. Jesus, I at least hope that's it, because otherwise they think that I, the player, am... well, shit, it's because of my character.
I sort that out and... one last thing. In Oblivion, stealing everything is difficult and frowned upon, at least for a character like mine that hasn't found a fence to sell stolen goods to. Ergo, when you get into someone's home at the end of a mission and have free reign to their stuff, it's like an unlimited shopping spree at the local AmericansHaveFatAsses-Mart. I'm taking everything that's not nailed down. Apples? I have eaten more free, end-of-quest apples in this game than I've eaten in my entire life, and I grew up in a town where apples were so readily available that at one point people in my hometown had made the world's largest apple pie. It's awesome. Rewarding. The whole frigging game is rewarding.
I should say that I just played one of the BEST "missions" I've ever played in any game. Ever.
It started off simply. I went to a docked ship and consoled a crying old hag about some this or that. She told me she had a crystal ball in a ship ... the ship we were standing on! Could I get it for her? One catch -- the reason she couldn't do it herself was not because she couldn't open doors, but rather, kill demons.
She called them "the ghosts of the crew." The artists for the undead people in this game deserves a medal. They look like goddamn demons. The demons in my mind, but in a game.
My character is a "nightblade," but that's just another name for "person that is bad at fighting." I was able to knock one of these ghosts out with my magic bow (should be written, "magic bow," I know) but there were like six or seven ghosts down there! How many of these gay sailors did it take to run this ship?
I lured them up to the mainland one by one. I did, somehow, kill another one, but there were about four of them running around town. Hey, that's what the city guard is for, narmean? Oh, the ghosts seemingly killed the city guard in that area, so no new ones until shift change.
I got into the ship and dug out the crystal ball. The old woman gave me a magical sword. I ran up and made a beeline for the city gate, thinking that the two ghosts that were left would follow me into the city gate, where they would either be 1) overwhelmed by the city guard or 2) completely slaughter the city guard. EITHER WAY I WIN!
The ghosts didn't follow me, though.
I went to bed and "levelled up." In the game, I mean.
I then forgot about the ghosts. This isn't the best part, that part is coming. My next quest had me go back to that area, coincidentally. I do... and there was one ghost waiting for me, a day later! Only this time the townsfolk decide they are not going to take it any longer and all gang up on the ghost.
The ghost runs into the very tavern I am supposed to meet some thieves at. Don't worry -- I was going to infiltrate this guild of thieves in order to make them use OpenOffice and Gimp and work on change from within. Or kill them all, depending on how the mission was designed.
So the ghost has four or five townsfolk just fawkin' whaling on him. I step in with my magic sword, pushing the people using their fists out of the way and hit him four times. The ghost finally dies. However, the townsfolk had decided that a few of them were a little too generalized in each other's attacks and the god damned fight doesn't stop, but refocuses. Two girls gang up on this old, balding guy -- they have magic, he doesn't, he tries to run away. One guy with a bow and arrow plunks away at the innkeeper, who has a knife on him, I swear to God it was like the end of Kingdom Come for a second there. I thought I had a full-scale riot on my hands.
Eventually scores are settled and everyone puts their knives, fireball spells and bows away. Random fights used to break out in Knight Orc -- that's why KO is in my top ten. I've never seen it in a game like this. It was awesome.
The quest I was supposed to do was the one where a bunch of female thieves bring guys away from town, have them strip under the guise of being prostitutes and then rob them. I am playing a girl in the game, so they wanted to recruit me anyway. Jesus, I at least hope that's it, because otherwise they think that I, the player, am... well, shit, it's because of my character.
I sort that out and... one last thing. In Oblivion, stealing everything is difficult and frowned upon, at least for a character like mine that hasn't found a fence to sell stolen goods to. Ergo, when you get into someone's home at the end of a mission and have free reign to their stuff, it's like an unlimited shopping spree at the local AmericansHaveFatAsses-Mart. I'm taking everything that's not nailed down. Apples? I have eaten more free, end-of-quest apples in this game than I've eaten in my entire life, and I grew up in a town where apples were so readily available that at one point people in my hometown had made the world's largest apple pie. It's awesome. Rewarding. The whole frigging game is rewarding.
the dark and gritty...Ice Cream Jonsey!
-
- Posts: 878
- Joined: Tue Jun 25, 2002 9:55 pm
- Location: Aurora, IL
Oblivion is as much an imporvement on Morrowind as Morrowind was on Daggerfall, HOWEVER I really miss the fucking mushroom towers and mass transit insects. Everything in this game is drawn with the same "generic fantasy" pen.
I've personally had no problem making money, but then again I've only used light armor characters, so I guess I can carry more and my repairs are cheaper. I'm delving in to MOD COUNTRY now and I'm fucking amazed how many fairly useful looking mods are already out for this thing.
I've personally had no problem making money, but then again I've only used light armor characters, so I guess I can carry more and my repairs are cheaper. I'm delving in to MOD COUNTRY now and I'm fucking amazed how many fairly useful looking mods are already out for this thing.
-
- Posts: 3626
- Joined: Sat Aug 24, 2002 12:53 am
- Location: tucked away between the folds of your momma, safe
It is generic fantasy because you are supposed to be in the anglo-saxon-ish continent. As they say ... crackah's got no flava.
I'd like to see a mod where the temples are greek, blue, and full of tits like in Daggerfall. The level brackets really annoy the shit out of my. You end up in a cave full of ogres and it feels like they didn't want to hurt any feelings because each one is a cave boss. All goblins are Warlords (and huge). There don't seem to be any mods that simply add some variety to the level brackets, most of them want to eliminate the level brackets completely and make the game totally random.
What would be the fun in running into a Dread Zombie at level 2?
Also, any decent mod has a to-do list like this
I'd like to see a mod where the temples are greek, blue, and full of tits like in Daggerfall. The level brackets really annoy the shit out of my. You end up in a cave full of ogres and it feels like they didn't want to hurt any feelings because each one is a cave boss. All goblins are Warlords (and huge). There don't seem to be any mods that simply add some variety to the level brackets, most of them want to eliminate the level brackets completely and make the game totally random.
What would be the fun in running into a Dread Zombie at level 2?
Also, any decent mod has a to-do list like this
I just want to see a fucking scamp in the game again, I don't want some asshole who thinks that potion durations should be in a mod about level brackets.Future work items include:
* Finding a way to increase all pot durations.
* Finding a way to significantly slow natural healing.
* Further adjustments, especially to to dremora and Main Quest creature Lists.
* Further adjustments to NPCs.
* Script-based difficulties for particular areas.
Good point Bobby!
- Ice Cream Jonsey
- Posts: 30071
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
Exactly. This is why modders are modders and why the people who work at Bethesda work at Bethesda. It's all about focus.
(Although, every rep from Bethesda that I've ever encountered on the Internet has bugged the hell out of me.)
For Christ's sake, you, Mr. Tes IV Modder, are a nobody. Nobody cares what you think. Just save me the trouble of having to run the construction set and get rid of some annoying sub-feature that I'm sure looks great on the Xbox. The same kind of people who decided to not make their cyberpunk mod due to the fact that Morrowind couldn't handle bullets are not the kind of people I trust with anything more than moving the on-board compass. Jesus, I have made 7 games without the benefit of ANIMATION (confidential to K. Tessman, Toronto - I know that you support animation), how steadfast in your pencil sketches do you have to be to not make up a crazy reason why everyone uses melee weapons in the future?
"Futher adjustments to Main Quest" -- haha, Worm, when you are right, you are fucking on.
(Although, every rep from Bethesda that I've ever encountered on the Internet has bugged the hell out of me.)
For Christ's sake, you, Mr. Tes IV Modder, are a nobody. Nobody cares what you think. Just save me the trouble of having to run the construction set and get rid of some annoying sub-feature that I'm sure looks great on the Xbox. The same kind of people who decided to not make their cyberpunk mod due to the fact that Morrowind couldn't handle bullets are not the kind of people I trust with anything more than moving the on-board compass. Jesus, I have made 7 games without the benefit of ANIMATION (confidential to K. Tessman, Toronto - I know that you support animation), how steadfast in your pencil sketches do you have to be to not make up a crazy reason why everyone uses melee weapons in the future?
"Futher adjustments to Main Quest" -- haha, Worm, when you are right, you are fucking on.
the dark and gritty...Ice Cream Jonsey!
- Ice Cream Jonsey
- Posts: 30071
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
-
- Posts: 878
- Joined: Tue Jun 25, 2002 9:55 pm
- Location: Aurora, IL
Plus, and I know you sort of already covered this, but everybody looks like your mother, except for like the orcs and shit*. Yes, it's a photo-realistic hi-res rendition of your mother, but if I wanted to look at your ugly-ass mother I'd turn the lights on while I was banging her. As high-powered as the graphics are, I get why Robb's initial impression was that they weren't anything special compared to Morrowind. There's just no imagination to any of it.Worm wrote:It is generic fantasy because you are supposed to be in the anglo-saxon-ish continent. As they say ... crackah's got no flava.
So, anway, I've just installed like a dozen mods and I think I'm going to start over for like the 50th time.
RE: The level-rubberbanding, I agree completely. It pisses me off even on the low end, when I jump into hell at level two and wind up fighting "stunted scamps". I want to get my ass kicked so I have some motivation to go do other things for a while, y'know? That I was going to wind up fighting regular old bandits wielding enchanted daedric dai-katanas if I kept going is just the shit icing on the shit-cake.
*And the elves who are 12 feet tall and have jaundice.
-
- Posts: 3626
- Joined: Sat Aug 24, 2002 12:53 am
- Location: tucked away between the folds of your momma, safe
The worst part is that none of them have old lady voices. Some dark elves are hot though. A nice mod would just move all the "age" sliders to the left.Debaser wrote:Plus, and I know you sort of already covered this, but everybody looks like your mother, except for like the orcs and shit*. Yes, it's a photo-realistic hi-res rendition of your mother, but if I wanted to look at your ugly-ass mother I'd turn the lights on while I was banging her. As high-powered as the graphics are, I get why Robb's initial impression was that they weren't anything special compared to Morrowind. There's just no imagination to any of it.Worm wrote:It is generic fantasy because you are supposed to be in the anglo-saxon-ish continent. As they say ... crackah's got no flava.
Worst part is that the modding community is divided between tweaking the level system, removing it, or making more realistic tits. No mod just throws in a lower/higher bracket monsters for flavah.RE: The level-rubberbanding, I agree completely. It pisses me off even on the low end, when I jump into hell at level two and wind up fighting "stunted scamps". I want to get my ass kicked so I have some motivation to go do other things for a while, y'know?
Here's the only good rarity mod. Of course the guy is planning on ruining it.That I was going to wind up fighting regular old bandits wielding enchanted daedric dai-katanas if I kept going is just the shit icing on the shit-cake.
Still, some sick maggot has hidden Daedric Gauntlets somewhere at the top of a waterfall (or maybe one of my mods is garbage).5. Future plans
If I have time, I would like to do several things. First is removing level scaling, making it so equipment rarity really doesn't change as you level. I would also like to create a very small chance of some NPCs (Boss characters mostly) having Daedric equipment.
mod of interest Little girl mod
Good point Bobby!
- Ice Cream Jonsey
- Posts: 30071
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
As far as I can tell, there is one genuinely good looking woman in the whole of Oblivion and I made her through the character editor. The only other possible one is a blonde that was supposed to be in the mission I did last night -- the one where a bunch of female thieves rob married guys.Debaser wrote:Plus, and I know you sort of already covered this, but everybody looks like your mother, except for like the orcs and shit*. Yes, it's a photo-realistic hi-res rendition of your mother, but if I wanted to look at your ugly-ass mother I'd turn the lights on while I was banging her. As high-powered as the graphics are, I get why Robb's initial impression was that they weren't anything special compared to Morrowind. There's just no imagination to any of it.
However, she wasn't around for very long. Combat brings me down to one frame per second and I'm just a flurry of "Haaaai-ya!"s and sword strikes. So I couldn't really get a good look at her until she was dead.
Of course, I found out at that point that the nude mod is not just for your PC, but anyone you take the clothes off. I wish the mod would have the Mortal Kombat announcer go, "HUMILATION!" when I press "take all."
Or the Unreal Tournament announcer.
Or the Blood announcer.
Or Howard Cosell.
Or the maker of the mod.
the dark and gritty...Ice Cream Jonsey!
- Ice Cream Jonsey
- Posts: 30071
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
Argh, I spelled "humiliation" wrong up there. How revolting!
Whose butt do I have to jump to get training with blades in this game? I could SWEAR I found a black guy at one of the fighter's guild offer it, but I didn't have the scrip at the time. Now, he's gone clamshell on me. Help!
Whose butt do I have to jump to get training with blades in this game? I could SWEAR I found a black guy at one of the fighter's guild offer it, but I didn't have the scrip at the time. Now, he's gone clamshell on me. Help!
the dark and gritty...Ice Cream Jonsey!
-
- Posts: 878
- Joined: Tue Jun 25, 2002 9:55 pm
- Location: Aurora, IL
Of no particular import, but why does the aging slider set you at like 65 years old default when you make a character? Did Bestheda assume everyone was eager to roleplay geriatrics?Worm wrote:The worst part is that none of them have old lady voices. Some dark elves are hot though. A nice mod would just move all the "age" sliders to the left.
mod of interest Little girl mod
Creepy Ass Fuck wrote: Its little girl what more can i say.
Bravil mages guild
take a left into a small storage room. bam have fun
-
- Posts: 3626
- Joined: Sat Aug 24, 2002 12:53 am
- Location: tucked away between the folds of your momma, safe
That's the board discussion. I heard that the "Life" mod adds more children, if you really want to kill one of the bastards.All it does is add a deformed looking woman NPC that does, and says, absolutely nothing. I have to say it is the worst and most pointless addition to Oblivion ever concieved.
It isn't even a little girl. It is a full grown woman with a f***ed up face.
Good point Bobby!