#09. Tom Clancy's Ghost Recon
First-person shooters are, in my opinion, probably the most mindless, uninspired video game genre of all time. I talk about most first-person shooters the way my parents used to talk about my music: "It all sounds the same, it's too loud, and the Beatles did it better." Or, in the case of first-person shooters, they all look the same, they're too busy, and ID did it better.
And yet, among a sea of thousands of similar-looking games, Ghost Recon stands out.
The "Ghosts" in Ghost Recon are a Special Forces Group based out of Fort Bragg, NC. Their missions, presence and even existence are considered to be top secret. Their job is to sneak in and out of conflicts while resolving them. This typically means leaving no trace behind ... except, you know, for bullets and dead bodies. Ghost Recon 1 and 2 take place "a few years from now," meaning most of the weapons are cutting edge, but real. The last time my dad and I went to a gun show, he was impressed that I knew what both an MP5 and an AK74U were. (He was less impressed when I told him I learned it in a video game.) Despite the premise of being "sneaky Ghosts", Ghost Recon doesn't rely a whole lot on stealth tactics, and guns will most certainly be blazin'.
My favorite Ghost Recon games are Ghost Recon 1 and 2, which themselves consists of multiple games and add-on packs. Ghost Recon 1 consisted of the original game, followed by two expansion packs (GR: Desert Siege and GR: Island Thunder). GR1 started on the PC and was ported to the Xbox, PS2, and GameCube. GR: Island Thunder was only ported to the Xbox. GR: Jungle Storm, only released for the PS2, contains all the levels from Island Thunder plus 8 new levels. The best bargain for PC owners is the Ghost Recon Gold Release, which contains the original release, Desert Siege, and Island Thunder, all on one DVD. Ghost Recon 2 is simpler; there's the original GR2 (Xbox, PS2 and GameCube) and a sequel, GR2: Summit Strike (Xbox only). The PC release of GR2 was delayed and ultimately cancelled so that the team could focus on Ghost Recon: Advanced Warfighter (more on that series later).
Many of the levels from GR1/2 take place in foreign countries. For example, GR1 (the original) takes place in Russia during a period of "civil unrest". Ravaged by war, you'll spend a lot of time walking in and around partially destroyed buildings, climbing piles of rubble and hiding behind destroyed vehicles. Island Thunder contains more outdoor and jungle levels, while Desert Siege puts you in the sand. The levels are so well designed that they feel very realistic. Many of them are named because of a central feature ("The Farmhouse", "The Bridge", "The Docks"), and just by hearing or speaking the names you can envision those places as if they were real. Like many shooters, GR contains small, medium and large maps, all of which require different strategies and weapon choices when playing against others.
Against others? You bet! The PC versions of Ghost Recon support both LAN play and online play. Most of the console versions support local multi-player and online play as well.
But enough techno-talk. Ghost Recon is exciting because it takes place in modern times. Most of the games are set about 10 years in the future (GR1 and GR2, although set in the future, are now technically in the past; they took place in 2008 and 2009.) There are no aliens, zombies or mutants to zap, nor any spaceships or laser blasts to contend with. The settings for GR are real, and the conflicts contained within are believable. Then again, your role in Ghost Recon is rarely to "win the war" -- it's to take over key military locations, to disrupt communication satellites, or occasionally, to just "take someone out". And yet the series is definitely military-based. It's not an arcade-shooter like Counterstrike. At times, it may be minutes between enemies. And you're not part of a SWAT team, like in Rainbow 6. While you may sneak up on your enemies in silence as a Ghost, you may disperse of them quite loudly. Attaching C4 to an enemy's back leaves no witnesses ...
The single-player mode of Ghost Recon is enthralling. The cut screens between levels tell you what's going on with the mission and what your immediate plans consist of. Most levels contain multiple goals, some of which are time-based. (Pretty tough to blow up a tank if it has already passed by the time you get to the ravine, slowpoke.) In the single-player mode you'll be assisted by a few AI Ghosts, to whom you can bark orders at -- things like attack, fall back, or to quote the Holy Grail, "run away". One thing that complicates matters is that how, when, and how much you can control your troops changes between different version in the series. The Ghost Recon series has been criticized for not having the best AI for your fellow Ghosts, but if you're the type of person that believes doing something right means doing it yourself, playing Ghost Recon with a bunch of dumb bots won't seem like anything new. Nine times out of ten they do what they're supposed to be doing, but it can be frustrating when, while trying to sneak up on a village full of terrorists, one of them runs ahead of you and starts firing.
The game's multi-player modes are no less fun. There's one level, called "The Bridge", that consists of an old bridge that spans an gulch below. On one side of the ravine there's an abandoned gas station. On the other side, there's forest. This one level contains so many elements of Ghost Recon that it's a great starting point. Right off the bat, snipers will take their positions on either side of the ditch, looking for enemy heads to pop up. Some players run to the gas station, poking gun barrels out of the old station windows. Some will head to the dry ditch, hiding in bushes looking up, while others will start down the valley's sides, looking down for targets. Finally, a few brave (dumb?) souls will run right to the bridge, which is probably the last place you want to be. It's in these wonderfully crafted levels that you can see that there's something for everyone. Crossing the bridge is only half the battle, as (no doubt) there will be more enemies waiting for you just over the hill.
As I eluded to before, there are small, medium and large-sized maps, which can make for quick or long online battles. The game contains all the common online game modes (capture the flag, last man standing, most kills, etc.) but it also contains a time limit. You can hide but not forever, which helps nudge campers out of their hiding places. The smaller maps are fun for "running and gunning", but the real spirit of the game comes out in the medium-sized maps, in which players must run quickly to a strategic location and then begin the chess game of moving forward slowly until somebody blinks.
The biggest problem with the GR franchise is the inconsistency and differences between different versions of the game. Take the sequel to GR2, Ghost Recon Advanced Warfighter (GRAW), for example. GRAW was released for the PC, the Xbox 360, the original Xbox, and the PS2. The PC version of GRAW is played in first-person, and on each mission you are accompanied by a 3 man squad, to whom you can issue separate commands to. The Xbox and PS2 versions are also first-person shooters, but in those versions you only get 1 guy to accompany you on your missions. On the 360, you can switch between first and third-person views (the only one to offer third-person option), and you're back to a three-man squad -- although in this version, you must issue commands to them as a squad, not to each soldier individually. If you think that's confusing, start comparing different games across different platforms. The differences between platforms are astounding (don't get me started on the PSP versions ...)
Unfortunately for me, the developers of Ghost Recon have started to move the series into a more futuristic realm, first with Ghost Recon Advanced Warfighter 1 and 2 now with the upcoming Ghost Recon: Future Soldier, which includes camouflage cloaking (think "Predator") and a shoulder mounted rocket launcher. At that point, you might as well be shooting aliens, zombies and mutants. To compare, here are a few Youtube videos of
Ghost Recon 1 vs. Ghost Recon 2,
Ghost Recon: Advanced Warfighter, and some footage from the upcoming
Ghost Recon: Future Soldier. As you will see the graphics have gotten better, but the parts of the game I loved have gotten worse.
What worries me even more is, Ubisoft has a history of implementing Draconian copy protection on their games. The original GR1 required PC gamers to leave the CD in their computer while playing the game (not a huge detriment, but still annoying). In the mid-2000s Ubisoft adopted StarForce, one fo the most invasive copy protection schemes of all time. most recently, Ubisoft implemented their Online Services Platform, which requires gamers to remain connected over the Internet to Ubisoft-owned servers at all times while playing their games. OSP was used on Assassin's Creed 2 and Silent Hunter 5, which worked fine until hackers launched a distributed denial of service attack against Ubisoft's servers, making it impossible for the people who purchased the games to play them. While I greatly prefer playing first-person shooters with a keyboard and a mouse vs. a console controller, there's no way I would ever purchase a game with this kind of copy protection. If I buy another Ghost Recon game, it'll have to be a console (PS3/360) version.
Regardless of what they're doing to the franchise now, Ghost Recon 1 and 2 remain favorites of mine because of their storyline, their details, their multiple modes of play, and their balance between strategy and action. Mount up, Ghosts.