Page 2 of 2
Posted: Tue Sep 25, 2012 12:19 pm
by RealNC
Tdarcos wrote:Changing the fixed-width font works in HugoR as soon as the next type-in to or print out from the program occurs.
Yes, that's how Hugo works in general; it has no memory (and thus no access) of what is currently on the screen, so it's not possible to modify text that's already there.
Posted: Mon Jan 21, 2013 11:11 am
by Roody_Yogurt
Maybe I'm misremembering this, but I think Robb has hoped for a feature where there's a flag to begin playing back a recording right away when executing a game from the command line to save himself some time when debugging. Looks like the z-code interpreter Bocfel already does something like this.
Posted: Mon Jan 21, 2013 1:25 pm
by RealNC
The to-do list is growing. I need to start putting together a 1.1 release and also deal with the outstanding bug reports. Had so little time lately to work on it. Most of my free time currently goes into writing my own audio engine (which is primarily intended for QTads, but will benefit Hugor too when its ready.)
Posted: Mon Jan 21, 2013 1:30 pm
by Roody_Yogurt
Sounds intriguing. Good luck with that.