Dude, Dude! (Now that I've exposed my absolute dorkiness by saying "Dude"...) *Ahem* So glad you asked, Ben. Just got finished playing a game that fits your bill: The House of the Midnight Sun (a Z-machine game). Download it from the author here: http://www.johnson46.pwp.blueyonder.co.uk/cd.htmpinback wrote:Have there been any good reg'lar ol' "text adventure" games released any time lately? I don't mean artistic exercises in experimental interactive fiction, I mean TEXT ADVENTURE. You know. Go north, pick up blue key, go south, put card in slot, open door, get treasure? Like that?
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(breathe deep)
Actually, yeah, I found House to be very enjoyable: not too easy, not too hard. Puzzles are largely local i.e. find something to get you into the next section of the game, use it in the appropriate manner, and then most likely you won't need it again.
Hmm, let's hope you haven't played it before; the author says it was based on an earlier game of his which he wrote in 1983 (called Castle Dracula); I think this is why it's got such a strong "classic text adventure" feel.
Just about everything is richly described, and examining everything is the primary way of finding clues.
I think the verbose descriptions come with the territory of being a horror-genre game, and I'm glad for that, because they're well-written (except for the occasional annoying sentence fragment).