Posted: Mon Feb 18, 2013 5:58 pm
Wow... I deeply appreciate such such serious and comprehensive thoughts!
Thank you, LC!
There is some question about that in my mind.loafingcoyote wrote:there's never any question about the ultimate fate of the protagonist.
The ending move was what the concept was based around. I like it when narrative prose works together with simulation messages, such as the library's standard verb responses.loafingcoyote wrote:I was a little disappointed that there wasn't an end message but I suppose it fits the theme of the piece.
The first draft that I emailed to Roody didn't have that feature. I forgot to get rid of the score/moves in the status line and to add the game title to the display object. When Roody reminded me about it, I remembered reading about STATUSTYPE4 in the Roodylib documentation, and I wanted to try it out.loafingcoyote wrote:One Roodylib feature that is used effectively is STATUSTYPE4, where symbols are used to indicate the player's progress. It's a small thing and I'm sure something like it has been done before, but I thought it was innovative.
Thank you, LC!