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The ORIGINAL Rollercoaster Tycoon

Posted: Fri Jan 20, 2017 12:10 am
by Ice Cream Jonsey
I've been playing the original DOS version of Rollercoaster Tycoon, or at least trying to. I'm trying to find the right DOS settings for it in DOSBox. I am trying, basically, to construct a fake, emulated PC.

The thing is there's so many options. For Rollercoaster Tycoon. Well, for all games. For instance, I'd like to make one of several fake DOS computers for Lode Runner, Flightmare, Bouncing Babies and Lode Runner, but make sure that all the emulated DOSbox computers - 286, 386,PCjr and such - could all run. But man, pinback was right about Rollercoaster Tycoon and I am psyched to have a place to discuss it.

From the Prima Strategy Guide PDFs that I have found, they say that there is an Easter Egg where you can make the coasters leave the tracks if you spend an enoooooormous amount of effort. I dunno, seems pretty impossible to me for them to get derailed, but I dunno. I guess it's possible. That'd be comedy gold if so, but I've never seen it. Maybe on the DOSbox Pentium, sorta the ole standard "fast" computer we have today, as opposed to when RC Tycoon came out. Love it though!

Posted: Fri Jan 20, 2017 5:00 am
by Flack
Nice! Here's a link to a tutorial I used to create different config files for DOSBox. I haven't created many of them, but I have a couple of games that require specific memory settings and this is a nice way not to have to manually set them each time.

https://www.play-old-pc-games.com/compa ... on-dosbox/

Good luck derailing the coaster!

Posted: Fri Jan 20, 2017 5:23 am
by RealNC
You can also use a front-end. They take care of managing different setups for different games:

https://www.dosbox.com/wiki/DOSBoxFrontends

Most people use D-Fend and DBGL.

Re: The ORIGINAL Rollercoaster Tycoon

Posted: Fri Jan 20, 2017 5:58 am
by pinback
Ice Cream Jonsey wrote: From the Prima Strategy Guide PDFs that I have found, they say that there is an Easter Egg where you can make the coasters leave the tracks if you spend an enoooooormous amount of effort.
Odd, in my fading memories, I recall just removing a piece of track, and watching trains full of innocent victims go flailing and falling to their explosive deaths.

Was that RCT2? Or is my memory terrible? Or are we not talking about the same thing?

A quick Google search shows that it was the unattached train rides, like the bobsled, that could fly off the track if they hit a turn too fast.

So we're all right! Except I'm mostly wrong.

Posted: Fri Jan 20, 2017 9:04 am
by Jizaboz
Cool! I've played the RCT games off and on since the first one came out. Currently playing RCT2 still off and on in Wine.

One of the easiest ways to derail a coaster or ride is to build something like a drop-tower or one of those coasters that has one loop then straight up and comes back down backwards. Give it a short track and full speed.. Wheee! lololol

Posted: Fri Jan 20, 2017 9:05 am
by Jizaboz
Also, please share your RCT creation screenshots here!

Re: The ORIGINAL Rollercoaster Tycoon

Posted: Fri Jan 20, 2017 1:38 pm
by Tdarcos
Ice Cream Jonsey wrote:they say [...] you can make the coasters leave the tracks if you spend an enoooooormous amount of effort. I dunno, seems pretty impossible to me for them to get derailed, but I dunno. I guess it's possible.
Will that version allow you to start the coaster when the track is not finished? I remember doing that - but I might have had a different version - where you could watch as the train either bounced off the end and potentially bowled down anyone in the way or it exploded with a very satisfying fireball once it hit the ground. Am I mis remembering that you could start an uncompleted rollercoaster?