Grimoire: Heralds of the Winged Ex got through Greenlight.
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Grimoire: Heralds of the Winged Ex got through Greenlight.
There was some thought that it wouldn't because of the politics of the creator, but no, it got through in less than two weeks, deservedly so.
[youtube][/youtube]
There is something to be said for building your community over 20 years so that when the game does get on a silly system like Greenlight, it immediately vaults to the top 30.
As far as I can tell, Grimoire is a character role-playing game along the lines of The Bard's Tale and Wizardry. It certainly seems like it could be more complex that either of those two.
[youtube][/youtube]
There is something to be said for building your community over 20 years so that when the game does get on a silly system like Greenlight, it immediately vaults to the top 30.
As far as I can tell, Grimoire is a character role-playing game along the lines of The Bard's Tale and Wizardry. It certainly seems like it could be more complex that either of those two.
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There is a "Take all items" option for chests, so that resolves my main issue with games like this (considering this option wasn't even in the first version of Grimrock if I remember correctly) and shows he isn't pushing it back all the old to Old Skool.
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He ain't releasing it. There's been a few bits of psychological analysis done and he can't take criticism and he isn't a good enough software engineer to get the stuff done he thinks up in his head.
His last excuse was making the save games backwards compatible. This is simply performance art. It's good performance art! I give him a ton of credit for it.
But it's been a while since we've had a good CRPG blobber and honestly, I'll finish and release Cyberganked before he releases Grimoire.
His last excuse was making the save games backwards compatible. This is simply performance art. It's good performance art! I give him a ton of credit for it.
But it's been a while since we've had a good CRPG blobber and honestly, I'll finish and release Cyberganked before he releases Grimoire.
the dark and gritty...Ice Cream Jonsey!
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Some of his latest dev notes are hilarious:
"I found a splitter glitch where one of the armoured zombies had his sword extended into the newly extended shadow mask of the companion frame beside him (by about two pixels) and this threw the splitter off and it was collating two frames as one."
Emphasis mine. The guy is beyond his own self imposed deadline and he is holding back the game due to bugs that result in a two pixel, two frame error somewhere random in his 255 full on environments.
Geese...
At least Bard's Tale IV was finally announced for 2018!
"I found a splitter glitch where one of the armoured zombies had his sword extended into the newly extended shadow mask of the companion frame beside him (by about two pixels) and this threw the splitter off and it was collating two frames as one."
Emphasis mine. The guy is beyond his own self imposed deadline and he is holding back the game due to bugs that result in a two pixel, two frame error somewhere random in his 255 full on environments.
Geese...
At least Bard's Tale IV was finally announced for 2018!
"Don't you DARE get me started on RetroArch!"
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- Ice Cream Jonsey
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- Ice Cream Jonsey
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- Ice Cream Jonsey
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- Ice Cream Jonsey
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- Ice Cream Jonsey
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Why would you say that? I think it was just meant for either old monitors or windowed mode.
I realize I am talking to someone who flawlessly made our screen resolutions work for Hugor. =)
(Wait, before I send this, I want to ensure you know I am being serious and kind there, that is not sarcasm.)
I realize I am talking to someone who flawlessly made our screen resolutions work for Hugor. =)
(Wait, before I send this, I want to ensure you know I am being serious and kind there, that is not sarcasm.)
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Well, he worked on this game for years, and apparently delayed it because half a sub-pixel was off in one frame or something.
Couldn't he adjust the 3D viewport (guess it's an OpenGL game) to be 16:9 on widescreen monitors? Compared to the insane amount of attention to detail this guy gave the game, having HUGE FUCKING BLACK BARS to the left and right on the screen would have been considered a more important issue :-P
Couldn't he adjust the 3D viewport (guess it's an OpenGL game) to be 16:9 on widescreen monitors? Compared to the insane amount of attention to detail this guy gave the game, having HUGE FUCKING BLACK BARS to the left and right on the screen would have been considered a more important issue :-P