I'm letting go that the guys developing MAME don't make their code backwards compatible with the ROM dumps, they've been doing that for 20 years, it's never going to change. It would be great if, when a game didn't load due to a missing ROM file, it gave some information as to when the ROMs were last changed. But it's never going to happen.
Here is something that helped me get a lot of the arcade cores running:
"Finally realized to run MiSTer executable in shell to see what it was actually doing and discovered it was finding and trying to use old unrelated /media/fat/mame folder instead of /media/fat/_Arcade/mame."
The scripts are actually pretty great, I plan on keeping the MiSTer hooked up to a network cable at all times. I just have to get the right versions of ROM out there for a few games like Spy Hunter and Tron.
Re: MiSTer FPGA Notes
Posted: Tue Aug 11, 2020 5:32 am
by Ice Cream Jonsey
The Spy Hunter arcade core has no music. :(
Re: MiSTer FPGA Notes
Posted: Tue Aug 11, 2020 6:15 am
by Flack
Is that a setting or something? This guy's does.
Re: MiSTer FPGA Notes
Posted: Tue Aug 11, 2020 6:52 am
by Ice Cream Jonsey
Hmm. In order to really "get into it", I burned 95% of my face like the Spy Hunter secret agent did in the official art. Let me make sure I didn't do some damage to the inner ear.
Re: MiSTer FPGA Notes
Posted: Tue Aug 11, 2020 6:56 am
by Ice Cream Jonsey
Weird, the sounds (including the theme) DOES work when I go to the DIP switches and try it out. And "Demo Sounds" are on. This will require more investigation and me running a guy in a light blue Volkswagen off the road to his or her untimely, tragic death.
Re: MiSTer FPGA Notes
Posted: Mon Oct 19, 2020 9:35 am
by Ice Cream Jonsey
This guy was HELPFUL in getting the ST core going.
[youtube][/youtube]
Re: MiSTer FPGA Notes
Posted: Mon Oct 19, 2020 1:54 pm
by Ice Cream Jonsey
Whooo boy do I love games that have a crack screen with no obvious way to end the crack screen.
I recall this being an issue in the 80s. Not necessarily with PC games as they didn't have as nice a crack screen. (PCjr advantage?)
Re: MiSTer FPGA Notes
Posted: Mon Oct 19, 2020 5:53 pm
by Flack
Ice Cream Jonsey wrote: Mon Oct 19, 2020 1:54 pm
Whooo boy do I love games that have a crack screen with no obvious way to end the crack screen.
I've found different systems tend to have different norms. With the C64, it's usually the space bar. Amiga ones usually use a mouse button. Spectrum ones usually move forward when they detect tears falling into the keyboard, a typical side effect of being forced to play Spectrum games.
Ice Cream Jonsey wrote: Mon Oct 19, 2020 1:54 pm
Whooo boy do I love games that have a crack screen with no obvious way to end the crack screen.
I've found different systems tend to have different norms. With the C64, it's usually the space bar. Amiga ones usually use a mouse button. Spectrum ones usually move forward when they detect tears falling into the keyboard, a typical side effect of being forced to play Spectrum games.
The key for the Atari ST seems to be F12, because (on the MiSTer) that lets me select a different game.
Ha! Ha ha!
Re: MiSTer FPGA Notes
Posted: Mon Oct 19, 2020 8:39 pm
by Ice Cream Jonsey
I should probably make a separate Atari ST thread. This is the most fun I have had on the PLATFORM in forever. I have Popeye 2 up! I love these home computer sequels that of arcade games that never sniffed an arcade. And don't let anyone tell you that the Atari ST isn't a beautiful machine with beautiful graphics.
Re: MiSTer FPGA Notes
Posted: Mon Oct 19, 2020 11:44 pm
by Jizaboz
I'll be checking this out soon for creating my own .ym music (apparently a popular Atari ST music format) to later stream into a Vectrex program.
I am curious though what "music tracker" programs people are still using within an Atari ST emulator..
Re: MiSTer FPGA Notes
Posted: Fri May 24, 2024 11:59 am
by Ice Cream Jonsey
The latest update_all removes some games, so buyer beware I guess. I am pretty much "set" with how the software on mine works, so I see no need to get updates. Unless some must have arcade games shows up, I guess.
Re: MiSTer FPGA Notes
Posted: Fri May 24, 2024 3:41 pm
by Flack
I know there was a hiccup earlier this month, but I thought that had been fixed. Has something else happened? The one I saw happened on 5/11 and I thought it was fixed on 5/12.
Like you, I'm almost at the point where I may just stop updating mine unless something really exciting gets released, and may do a manual update if that's the case.
Ah that’s cool! My Saturn is in storage because I don’t want to wear it out any more.
Re: MiSTer FPGA Notes
Posted: Sat Oct 12, 2024 8:44 pm
by Flack
One of the things people always ask about the MiSTer is why the emulators don't have save states. Mention the topic and dozens of neckbeards will swoop in to "ac-tually" you to death about how save states are only possible in emulators and that the MuSTer, a "SIMulator", is incapable of such things.
Anyway, someone's releasing a new SNES core for the MiSTer that includes save states.
Re: MiSTer FPGA Notes
Posted: Sat Oct 12, 2024 9:19 pm
by Ice Cream Jonsey
Something is going on with MiSTER drama and copyright strikes.
Seems sane.
Re: MiSTer FPGA Notes
Posted: Sun Oct 13, 2024 5:59 am
by AArdvark
intimate? The stalker is getting close and friendly?
Re: MiSTer FPGA Notes
Posted: Sun Oct 13, 2024 8:54 pm
by (ᵕ˵ ૩ᵕ)━☆゚.*・。゚
Wish I could enjoy the MiSTer or even emulation, but even approaching the topic begins the throes of a panic attack.
/sigh How many weird phobias do I actually need?
Re: MiSTer FPGA Notes
Posted: Mon Oct 14, 2024 12:18 am
by Jizaboz
(ᵕ˵ ૩ᵕ)━☆゚.*・。゚ wrote: Sun Oct 13, 2024 8:54 pm
Wish I could enjoy the MiSTer or even emulation, but even approaching the topic begins the throes of a panic attack.