This message is to record my time where I start working on the 10 or 11 classes in the game, to get all the perks in. At least every other level, a character gains a new ability based on their level.
I am going to start with TROLLS first. If I get two perks in per day, then I can finish in a week. How long will it take?
Here are the first few perks for Trolls:
Level 2: Allows the party to leave most random fights at any time.
- Probably going to set it at 75%. There is already a leave command for combat, I should note when we are able to leave thanks to the Troll.
Level 3: Can taunt enemies in combat which causes an entire group to focus their attacks on the Troll.
- Probably going to allow this once in combat per round.
Level 4: Can choose to upgrade one of their character attributes.
- I need to filter the code to a certain routine when all characters gain levels.
Cyberganked dev: the Troll class
Moderator: Ice Cream Jonsey
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Cyberganked dev: the Troll class
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Re: Cyberganked dev: the Troll class
Progress two weeks in:
Finished this:
Level 2: Allows the party to leave most random fights at any time. [X]
Level 5: Automatically reloads guns each turn. [X]
Level 6: Armor class improves by 4. [X]
Level 8: Speed increases by two. [X]
Didn't finish this.
Level 3: Can taunt enemies in combat which causes an entire group to focus their attacks on the Troll.
Level 4: Can choose to upgrade one of their character attributes.
Level 7: The first person they hit in combat drops to half their hit points.
Level 9: Can go completely invisible / avoidable in combat for 10 turns, while still attacking.
Level 11: Can create mercury fulminate.
Level 12: With a computer, can Disrupt malware
Level 13: All attacks do double damage
Level 14: With a computer, can cause enemies to turn on themselves in combat
Some of these are pretty easy. Will update, hopefully, later today. I could be working more on the game.
Finished this:
Level 2: Allows the party to leave most random fights at any time. [X]
Level 5: Automatically reloads guns each turn. [X]
Level 6: Armor class improves by 4. [X]
Level 8: Speed increases by two. [X]
Didn't finish this.
Level 3: Can taunt enemies in combat which causes an entire group to focus their attacks on the Troll.
Level 4: Can choose to upgrade one of their character attributes.
Level 7: The first person they hit in combat drops to half their hit points.
Level 9: Can go completely invisible / avoidable in combat for 10 turns, while still attacking.
Level 11: Can create mercury fulminate.
Level 12: With a computer, can Disrupt malware
Level 13: All attacks do double damage
Level 14: With a computer, can cause enemies to turn on themselves in combat
Some of these are pretty easy. Will update, hopefully, later today. I could be working more on the game.
the dark and gritty...Ice Cream Jonsey!
- Ice Cream Jonsey
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- Joined: Sat Apr 27, 2002 2:44 pm
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Re: Cyberganked dev: the Troll class
Do any of you watch people develop games on Twitch? I assume my internet is not fast enough for it. But is this something anyone here would want to do for a one time thing next month? Or do I just cram it up my ass???
the dark and gritty...Ice Cream Jonsey!
- pinback
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Re: Cyberganked dev: the Troll class
BLOW does development on Twitch! You could be the next BLOW!
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- RealNC
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Re: Cyberganked dev: the Troll class
But he sucks.
- Ice Cream Jonsey
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Re: Cyberganked dev: the Troll class
Ahhhhhh he's a good man.
the dark and gritty...Ice Cream Jonsey!