Cyberganked - Machinist help.
Posted: Sun Aug 27, 2023 6:50 am
One of the classes in Cyberganked is the Machinist.
It's been 12 years. I can't think of 14 perks to give this class. I would love ideas or help.
Machinist
1) Collects metal scrap in combat that can be used to build things later.
2) Is given a Nintendo-style power glove. Along with an equipped computer, the glove will add to damage done in combat.
3) Is given a Drone that will automatically attack one enemy each round.
4) The game will now display weapon damage information when a particular weapon is looked at and owned by the party.
5) The BUILD command is enabled. This will allow a Machinist to build items using scrap and program energy.
6) ??
7) Is given Robot Armor, the best armor in the game. Can't be sold, can be unequipped.
8) ??
9) ??
10) Drone -the drone now attacks all enemies in a single group.
11) The Machinist can identify treasure traps 95% of the time
12) Gets 100 more program energy
13) Drone - the drone now attacks all enemies in all groups each round. Uses program energy.
14) Drone - attack all groups, double damage no save. Uses program energy
I like what the class can do with building stuff. They are the only ones that can use scrap. I like that gadgets like the drone, power glove and Robot Armor show up - I could totally see Vark creating a suit of armor if he wanted some day.
I am at a loss for three more perks for levels 6, 8 and 9.
Anyone have any suggestions or thoughts?
It's been 12 years. I can't think of 14 perks to give this class. I would love ideas or help.
Machinist
1) Collects metal scrap in combat that can be used to build things later.
2) Is given a Nintendo-style power glove. Along with an equipped computer, the glove will add to damage done in combat.
3) Is given a Drone that will automatically attack one enemy each round.
4) The game will now display weapon damage information when a particular weapon is looked at and owned by the party.
5) The BUILD command is enabled. This will allow a Machinist to build items using scrap and program energy.
6) ??
7) Is given Robot Armor, the best armor in the game. Can't be sold, can be unequipped.
8) ??
9) ??
10) Drone -the drone now attacks all enemies in a single group.
11) The Machinist can identify treasure traps 95% of the time
12) Gets 100 more program energy
13) Drone - the drone now attacks all enemies in all groups each round. Uses program energy.
14) Drone - attack all groups, double damage no save. Uses program energy
I like what the class can do with building stuff. They are the only ones that can use scrap. I like that gadgets like the drone, power glove and Robot Armor show up - I could totally see Vark creating a suit of armor if he wanted some day.
I am at a loss for three more perks for levels 6, 8 and 9.
Anyone have any suggestions or thoughts?