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two annual IF competitions

Posted: Mon Sep 29, 2003 10:01 am
by Roody_Yogurt
And no Hugo games. Damn, I think I'm going to have to get off my ass and enter next year just to not see that again.

Re: two annual IF competitions

Posted: Mon Sep 29, 2003 10:16 am
by bruce
Roody_Yogurt wrote:And no Hugo games. Damn, I think I'm going to have to get off my ass and enter next year just to not see that again.
Why do you hate America so much?

Bruce

Re: two annual IF competitions

Posted: Tue Sep 30, 2003 1:22 pm
by Ice Cream Jonsey
Roody_Yogurt wrote:And no Hugo games.
That's just inexplicable.

I do have a two hour plot for the next game ("LOL LOL FINISH YOUR CURRENT ONE, LOL" -- everyone) and I think it could win if I implemented it right. I even have an idea on who would/could star in it.

Man, I need to get going with this again. I was somebody for a while there. Now, I'm a nobody again. I liked being a somebody.

Posted: Tue Sep 30, 2003 1:23 pm
by Ice Cream Jonsey
(I did do some writing for Mike Sousa along with Jon Ingold and J.D. Berry in The Recruit, which is in this year's IF Comp. So there's that.)

Posted: Tue Sep 30, 2003 2:49 pm
by Roody_Yogurt
Actually, since the last competition that had a Hugo game was 2000 with ACS, that makes it three annual IF competitions, not two.

Posted: Tue Sep 30, 2003 2:54 pm
by Ice Cream Jonsey
There's plenty of messages out there from people stating why they do use Hugo. Someday, someone's going to have to start writing reasons as to why they don't. I am genuinely curious. One game in the last three comps is not extreme.

Posted: Tue Sep 30, 2003 4:49 pm
by Roody_Yogurt
I figure it's because the people who would get into Hugo and appreciate the ways that it's better than Inform are distracted by the cool perks (the DM4 and the Beginner's Guide and interpreters as Infocom games) and bit of excitement (again, with the Infocom link) that Inform offers. At least there are people like you and Kent out there finishing games because that's the only hammer we can use to pound it into people's heads that Hugo is a damned good language.

Posted: Tue Sep 30, 2003 4:51 pm
by Roody_Yogurt
Oh yeah, I wanted to mention that even though I plan to never write another game in Inform (except for maybe a prequel to DTME that I've considered), I still find myself considering buying the beginner's guide from iflibrary.com just because of the 'neat' factor.

Re: two annual IF competitions

Posted: Wed Oct 01, 2003 7:11 pm
by Worm's fucked up Law
Roody, I'm afraid that if I catch you making any VIDEO GAMES three times then i'll have to kill you in your chair as you type. I'll put poison in your desk lotion which you keep there to masturbate with.
Roody_Yogurt wrote:And no Hugo games. Damn, I think I'm going to have to get off my ass and enter next year just to not see that again.

Posted: Fri Oct 03, 2003 3:25 pm
by Whatever
I for one am sick-and-damn-tired of the cream-coated ASSES who can't get off theirs long enough to write a goddamn Hugo game. Losers.

Posted: Mon May 17, 2004 2:21 pm
by jdyer
I know some people have shied away from Hugo because they have the impression it is a "multimedia language" and for writing graphical IF games only. (Never minding the existence of Spur, Persistence of Memory, etc. I didn't say it was *logical* to think this.)

Posted: Mon May 17, 2004 2:37 pm
by Ice Cream Jonsey
jdyer wrote:I know some people have shied away from Hugo because they have the impression it is a "multimedia language" and for writing graphical IF games only. (Never minding the existence of Spur, Persistence of Memory, etc. I didn't say it was *logical* to think this.)
My own take on this is that it would be nice to just make a straight text game again. In so much as it halves my development time. But people have been promised graphics and candy and who am I to disappoint?

Is that new one about the Sexbot a straight text game?

Posted: Mon May 17, 2004 2:48 pm
by Roody_Yogurt
No, there are graphics and a funky layout and stuff.

Posted: Mon May 17, 2004 3:28 pm
by Hugella
Yeah, I thought the graphical interface and 'technical stuff' going on in Sexbot were really interesting. The *game* itself isn't very, but seeing Hugo do some of the stuff it was doing in that game was pretty neat.