Containers / Objects inside them / "known" attribu
Posted: Thu Apr 01, 2004 10:49 pm
Say, anyone know how to deal with the following?
I have a container. It's got the following attributes:
is container, enterable, quiet, hidden, transparent
I have an object that is in the container. It's actually "water." I gave it the attribute known because I want people to be able to do the following:
o Walk into a room
o See an object that would obviously contain water
o type in >get some water
o be given the water
But as it stands now, my container object keeps the water from being refered to, even though the attribute known has been given to the water.
Any advice?
(Note: I kept the object an "object" and not "scenery" because I wanted it to be enterable, and my understanding is that scenery being enterable causes some problems. But I can't remember what problems, as I didn't document it. Maybe it's all in my head. But ultimately, I don't want the contents of the container object listed in the room's description, but I do want them listed when someone >LOOKS at the object... If that clarifies things at all.)
I have a container. It's got the following attributes:
is container, enterable, quiet, hidden, transparent
I have an object that is in the container. It's actually "water." I gave it the attribute known because I want people to be able to do the following:
o Walk into a room
o See an object that would obviously contain water
o type in >get some water
o be given the water
But as it stands now, my container object keeps the water from being refered to, even though the attribute known has been given to the water.
Any advice?
(Note: I kept the object an "object" and not "scenery" because I wanted it to be enterable, and my understanding is that scenery being enterable causes some problems. But I can't remember what problems, as I didn't document it. Maybe it's all in my head. But ultimately, I don't want the contents of the container object listed in the room's description, but I do want them listed when someone >LOOKS at the object... If that clarifies things at all.)