Fear Effect 2
Posted: Mon Aug 05, 2002 11:51 pm
Ten minutes. TEN MINUTES. And most of that was the game's opening cut-scene.
Oh, don't get me wrong. Anytime some prostitute has her trick in a bathtub full of his own blood with a smile on his face, well, I'm a fan. As far as opening game cinematics went that was towards the right of the bell curve. But I had to consult a walkthrough just to learn that there was some panel I can (apparently, haven't done it yet) pick up with the metal hook (which I just stumbled upon).
I feel the need to tell Fear Effect 2 that at any time I can go back upstairs and load Snatcher of SegaCD fame. Well, I do tell it that, but it never listens.
So. So far, Fear Effect 2 has had me engage in a pixel hunt, which is what I hate most about adventure games. Oh, it also has about 80 times as much characterization in the first ten minutes as the average non-sports game has in its entirety, which is exactly what I love about adventure games.
Oh, don't get me wrong. Anytime some prostitute has her trick in a bathtub full of his own blood with a smile on his face, well, I'm a fan. As far as opening game cinematics went that was towards the right of the bell curve. But I had to consult a walkthrough just to learn that there was some panel I can (apparently, haven't done it yet) pick up with the metal hook (which I just stumbled upon).
I feel the need to tell Fear Effect 2 that at any time I can go back upstairs and load Snatcher of SegaCD fame. Well, I do tell it that, but it never listens.
So. So far, Fear Effect 2 has had me engage in a pixel hunt, which is what I hate most about adventure games. Oh, it also has about 80 times as much characterization in the first ten minutes as the average non-sports game has in its entirety, which is exactly what I love about adventure games.