3D Games EXPLOSION
Posted: Tue Aug 10, 2004 5:22 pm
So, anyway, here's the setup. For whatever reason, my old computer had this terrible problem with overheating on anything involving 3D accelleration. This made playing a lot of modern games a pain in the ass. However, using my patented "ignore it and it'll go away" problem solving method, I not only didn't do anything more complex than get a new fan on my 3D card to attempt to fix the problem, I also kept buying games. Some of them, for whatever reason, ran okay for a while, most of them had save anywhere so I'd just pound the quicksave key like a madman and reboot my computer a bunch. However, unless a game both had save everywhere and was good enough for to overcome my frustration (Deus Ex, Warcraft 3, Freedom Force) I tended to not to play them for very long. This plus the bundle of old crappy software that came with my board and 3D card means I have just this intense backlog of games I haven't played much if at all. So, rather than play them, I'm going to write REVIEWZ. Ratings will be assinged based on the only scientific method I can determine: how long did I play them before wandering off to the next one in the queue.
Up first:
Star Trek: Bridge Commander
Total Playing Time: Four Hours
I really wanted to like this game. Especially after the sneak preview I got when I bought it last where I thought it would be totally awesome if I could keep it running long enough to get to the next save point. Truth is, though, it's kind of a dull game. Rather than a daring man of action like Kirk, a stately statesman like Picard, a wiley tactition like Sisko, or even a neurotic closeted lesbo like Janeway, the anonymous captain who's chair you embody is basically the the world's most spineless yes-man. Here's an excerpt for the rejected TV pilot I wrote for Star Trek: Dauntless, which this game is based on:
(Captain Milquetoast exits the turbolift onto the bridge, straightens his uniform, and glances around nervously.)
Stern Bulldike First Officer: Captain on the bridge.
(Milquetoast takes his seat.)
Generic Science Officer Guy: Captain, I am detecting a ship on the far side of this system. Shall I run a scan?
Captain Milquetoast: Hmm... I don't know. Maybe we should get closer, first. Does that sound like a good idea to everyone? Helm, could you take us a little closer?
Spritely Bajoran Slut: No. We're fine right here, sir.
CM: Hm... alright. You probably know what's best. Go ahead and run the scan.
GSOG: I can't get a good reading from this far out.
SBFO: Maybe we could try getting closer, sir?
CM: But isn't that what I...
SBS: I could plot an intercept course. Should I do that, sir?
CM: Yeah, um, yeah sure go ahead.
GSOG: Okay, that's much better. The ship is Cardassian. Their technobabble thingy indicates they're smuggling weapons.
CM: Maybe we should hai-
Tactical Officer Whose Only Defining Feature is Hating Cardassians: Typical Cardassians.
CM: Well, um, okay, but I think we should hai-
SBS: Man those Cardassians suck.
CM: Your input is valued, but I really do think we should ha-
SBFO: That's enough you two. Your personal feelings will not get in the way of this mission!!
CM: Thanks, number one. Now I'm thinking we might want to hai-
SBS: Sorry, Commander.
CM: Well, don't worry about it. But now I'd like you to hai-
CM: Do you want me to hail them, sir?
CM: (world weary sigh) Go ahead.
Followed is an intense exchange of words between the Cardassian Captain and Stern Bulldike First Officer. You might think that's like just the tutorial level or something, but as far as I could tell in my four hours the entire game is like that outside of combat. You just do whatever is suggested by the crew as soon as it's suggested and nothing more. On the rare occasion you can input a command before it's suggested, you still get to hear the script being played out with the character asking if they should do something even after you've already told them to.
Combat is supposed to come in two modes. "Captain's Chair Mode" where the only really effective way to fight is to let your tactical officer handle everything and external/arcadey mode which seems to be necessary for the later, tougher fights, but which completely ruins the one selling point the game had (the Captain's chair feel). Awful.
Up Next: Vice City!
Up first:
Star Trek: Bridge Commander
Total Playing Time: Four Hours
I really wanted to like this game. Especially after the sneak preview I got when I bought it last where I thought it would be totally awesome if I could keep it running long enough to get to the next save point. Truth is, though, it's kind of a dull game. Rather than a daring man of action like Kirk, a stately statesman like Picard, a wiley tactition like Sisko, or even a neurotic closeted lesbo like Janeway, the anonymous captain who's chair you embody is basically the the world's most spineless yes-man. Here's an excerpt for the rejected TV pilot I wrote for Star Trek: Dauntless, which this game is based on:
(Captain Milquetoast exits the turbolift onto the bridge, straightens his uniform, and glances around nervously.)
Stern Bulldike First Officer: Captain on the bridge.
(Milquetoast takes his seat.)
Generic Science Officer Guy: Captain, I am detecting a ship on the far side of this system. Shall I run a scan?
Captain Milquetoast: Hmm... I don't know. Maybe we should get closer, first. Does that sound like a good idea to everyone? Helm, could you take us a little closer?
Spritely Bajoran Slut: No. We're fine right here, sir.
CM: Hm... alright. You probably know what's best. Go ahead and run the scan.
GSOG: I can't get a good reading from this far out.
SBFO: Maybe we could try getting closer, sir?
CM: But isn't that what I...
SBS: I could plot an intercept course. Should I do that, sir?
CM: Yeah, um, yeah sure go ahead.
GSOG: Okay, that's much better. The ship is Cardassian. Their technobabble thingy indicates they're smuggling weapons.
CM: Maybe we should hai-
Tactical Officer Whose Only Defining Feature is Hating Cardassians: Typical Cardassians.
CM: Well, um, okay, but I think we should hai-
SBS: Man those Cardassians suck.
CM: Your input is valued, but I really do think we should ha-
SBFO: That's enough you two. Your personal feelings will not get in the way of this mission!!
CM: Thanks, number one. Now I'm thinking we might want to hai-
SBS: Sorry, Commander.
CM: Well, don't worry about it. But now I'd like you to hai-
CM: Do you want me to hail them, sir?
CM: (world weary sigh) Go ahead.
Followed is an intense exchange of words between the Cardassian Captain and Stern Bulldike First Officer. You might think that's like just the tutorial level or something, but as far as I could tell in my four hours the entire game is like that outside of combat. You just do whatever is suggested by the crew as soon as it's suggested and nothing more. On the rare occasion you can input a command before it's suggested, you still get to hear the script being played out with the character asking if they should do something even after you've already told them to.
Combat is supposed to come in two modes. "Captain's Chair Mode" where the only really effective way to fight is to let your tactical officer handle everything and external/arcadey mode which seems to be necessary for the later, tougher fights, but which completely ruins the one selling point the game had (the Captain's chair feel). Awful.
Up Next: Vice City!