Page 1 of 1
Hugo v3.1.02 beta
Posted: Tue Jan 18, 2005 7:39 am
by Kent
In an effort to pre-emptively keep any bugs off the Hugo bugtracker, I've uploaded Hugo v3.1.02 beta to:
http://www.plover.net/~hugo/hugobeta/latest/
It's a relatively minor update, but has some fixes for Pocket PC (display-related) and Linux (a better binaries distribution, plus Unicode wxGTK support). And saving of in-game options in Future Boy! should now work properly on all systems.
As usual, if all is well with it, it'll get uploaded to the official locations in a bit.
Posted: Tue Jan 18, 2005 7:47 pm
by Merk
The link doesn't seem to be working -- at least, at the present time. I have a question though. Does it include new library files with a fix for the bug of being able to "get X from NPC" where X is anything in the game you haven't yet encountered, receiving a message referencing the actual object? :)
Posted: Tue Jan 18, 2005 8:58 pm
by Hugella
v3.1.02 - 18-Jan-04
-------------------
- verbstub.h - added CheckReach calls to relevant stub verbroutines
- hugolib.h - added FINDOBJECT_NONLIVING flag for better ParseError phrasing
- Linux - improved packaging for binaries
- Pocket PC - screen positioning problem if started with keyboard showing
- Pocket PC - properly uses program directory for PocketHugo.settings
- hemisc.c - fixed FileIO() path generation for file reading/writing
Posted: Tue Jan 18, 2005 9:06 pm
by Merk
Heh -- I guess it would help if I downloaded hugolib.zip. :)
Posted: Tue Jan 18, 2005 9:31 pm
by Merk
Still doing the same thing. I recompiled Trading Punches and tried a "get card from brother" as the first move (an item from Chapter 2-2) and the message is "Thyras doesn't have the small plastone card." It seems like I looked at the lib code before, and wasn't quite sure why it did that. If you do a front-end routine to DoGet that does a CheckReach first, then it works (I have a "DoGetReverse" routine that I added to support "Ask NPC for X").
It's not a major bug, since somebody would have to be aware of items they haven't encountered yet -- and even then, all it does is verify that they exist. Just something I noticed. :)
Posted: Tue Jan 18, 2005 10:19 pm
by Kent
Ah! Right! I have that on a to-do list, but I didn't to-do it.
I've uploaded a fixed hugolib.zip to the same place. The behavior isn't _ideal_ in that it could probably still be tweaked somewhat, but it should at least avoid that error.
Posted: Wed Jan 19, 2005 5:52 am
by Merk
I see what you mean. Actually, a player would have to be very observant to realize there is a different message when trying "card" versus "blah". It doesn't repeat the full item name, and I think that's plenty good enough for now. Thanks!!