Pinback Reviewz A Shareware Program Game Program.
Posted: Fri May 20, 2005 10:02 pm
Tribal Trouble
The demo has little to offer other than the first few tutorial missions ("how to move guys from A to B") and an uber-easy sample skirmish mission, but based on the strength of that experience, I'm fairly certain I can pronounce Tribal Trouble:
THE GREATEST GAME OF ALL TIME!
Rather, as Outpost Kaloki took the "Tycoon" concept and boiled it down to its essence, while removing all the bullshit and putting in a bunch of cute stuff, Tribal Trouble takes the RTS genre, boils it down to its essence, and removes all the bullshit, while presenting you with an environment which very closely resembles my apartment, or at least what I'd imagine it was, if it wasn't constrained to 900 square feet. Palm trees, beaches, and MAGIC CHICKENS. (The MAGIC CHICKENS are a major part of the strategy, but not included in the demo.)
Check it out. An RTS with a total of THREE possible buildings to build. The "build more guys" building. The "turn guys into warriors" building. The "fire shit at approaching armies" building (not included in demo.) That's really all there is, isn't it? There's no "build this one so you can build this one so you can build this unit" bullshit, which does nothing but encourage pasty-faced 13-year old dickwads to download build orders from their dorkwad fathers' websites.
Along that same theme, there are four dudes you can have. Regular Dude. Rock-Throwing Dude. Iron-Spear-Throwing Dude (not featured) and Magic Chicken Dude (not featured, due to the lack of Magic Chickens in the demo.) That's IT. No BULLSHIT.
So, I like that. I also like that the graphics are clean, crisp, smooth, and feature swaying palm trees better than Far Cry does.
In summation. Tribal Trouble is the greatest computer-oriented game that has ever existed, and that will ever exist until the Earth's orbit decays into the sun.
Thank you.
The demo has little to offer other than the first few tutorial missions ("how to move guys from A to B") and an uber-easy sample skirmish mission, but based on the strength of that experience, I'm fairly certain I can pronounce Tribal Trouble:
THE GREATEST GAME OF ALL TIME!
Rather, as Outpost Kaloki took the "Tycoon" concept and boiled it down to its essence, while removing all the bullshit and putting in a bunch of cute stuff, Tribal Trouble takes the RTS genre, boils it down to its essence, and removes all the bullshit, while presenting you with an environment which very closely resembles my apartment, or at least what I'd imagine it was, if it wasn't constrained to 900 square feet. Palm trees, beaches, and MAGIC CHICKENS. (The MAGIC CHICKENS are a major part of the strategy, but not included in the demo.)
Check it out. An RTS with a total of THREE possible buildings to build. The "build more guys" building. The "turn guys into warriors" building. The "fire shit at approaching armies" building (not included in demo.) That's really all there is, isn't it? There's no "build this one so you can build this one so you can build this unit" bullshit, which does nothing but encourage pasty-faced 13-year old dickwads to download build orders from their dorkwad fathers' websites.
Along that same theme, there are four dudes you can have. Regular Dude. Rock-Throwing Dude. Iron-Spear-Throwing Dude (not featured) and Magic Chicken Dude (not featured, due to the lack of Magic Chickens in the demo.) That's IT. No BULLSHIT.
So, I like that. I also like that the graphics are clean, crisp, smooth, and feature swaying palm trees better than Far Cry does.
In summation. Tribal Trouble is the greatest computer-oriented game that has ever existed, and that will ever exist until the Earth's orbit decays into the sun.
Thank you.