Ben's Unreal Tournament 2003 Review
Posted: Wed Sep 18, 2002 1:38 pm
Having spent upwards of fifteen minutes playing the new, eagerly awaited UT2003 Demo, I now feel qualified as an expert commentator to reveal my thoughts about this game program.
GRAPHICS: Very, very nice. And fast. Looks like Unreal Tournament Not 2003, except slicker, and with more interesting terrain. Everything's bright and sharp, like you'd want your UT to be. An effect I particularly liked was how dead combatant's souls rise up to Frag Heaven with an eerie green glow.
SOUND: I really liked the sound! The taunts (at least, that the bots slung at me) were also of high quality ("You be dead!" "Life is pain, deal with it!") The weapon sounds were also enjoyable and made me happy with smiles.
WEAPONS: Pretty similar to Unreal Tournament Not 2003 weapons, for the most part. The lightning gun now lets you zoom in like a sniper rifle, which I don't remember from Unreal Tournament Not 2003. Maybe the lightning gun replaces the sniper rifle in this version?
MULTIPLAYER: I'm not aware of whether UT2003 will support multiplayer, so I'm not going to rate it on this category yet.
GAMEPLAY:
Gameplay...
Okay, here's my main problem with UT2003, which I ranked high in almost every other conceivable area... and it's the same problem I had with Unreal Tournament Not 2003, which is the same problem I had with Quake III Arena, which is the same problem I had with all of these Deathmatch-type games:
It's like, who cares, man? Run around like an idiot, pick up guns like an idiot, fire guns like a spaz who spent the first ten hours of his day at Starbucks sucking down Frappaspressos or whatever, and eventually "winning" or "losing" and then starting all over again.
There's nothing to think about, nothing to plan for, no strategy, the faintest smattering of tactics, and the rest is just a test to see exactly WHICH fourteen year old is able to circle-strafe and jump better.
So, while UT2003 appears to be a product of the highest quality, I just don't think I'd ever play it.
(Of course, I don't even play the games I do like, but you know what I meant, motherfucker.)
GRAPHICS: Very, very nice. And fast. Looks like Unreal Tournament Not 2003, except slicker, and with more interesting terrain. Everything's bright and sharp, like you'd want your UT to be. An effect I particularly liked was how dead combatant's souls rise up to Frag Heaven with an eerie green glow.
SOUND: I really liked the sound! The taunts (at least, that the bots slung at me) were also of high quality ("You be dead!" "Life is pain, deal with it!") The weapon sounds were also enjoyable and made me happy with smiles.
WEAPONS: Pretty similar to Unreal Tournament Not 2003 weapons, for the most part. The lightning gun now lets you zoom in like a sniper rifle, which I don't remember from Unreal Tournament Not 2003. Maybe the lightning gun replaces the sniper rifle in this version?
MULTIPLAYER: I'm not aware of whether UT2003 will support multiplayer, so I'm not going to rate it on this category yet.
GAMEPLAY:
Gameplay...
Okay, here's my main problem with UT2003, which I ranked high in almost every other conceivable area... and it's the same problem I had with Unreal Tournament Not 2003, which is the same problem I had with Quake III Arena, which is the same problem I had with all of these Deathmatch-type games:
It's like, who cares, man? Run around like an idiot, pick up guns like an idiot, fire guns like a spaz who spent the first ten hours of his day at Starbucks sucking down Frappaspressos or whatever, and eventually "winning" or "losing" and then starting all over again.
There's nothing to think about, nothing to plan for, no strategy, the faintest smattering of tactics, and the rest is just a test to see exactly WHICH fourteen year old is able to circle-strafe and jump better.
So, while UT2003 appears to be a product of the highest quality, I just don't think I'd ever play it.
(Of course, I don't even play the games I do like, but you know what I meant, motherfucker.)