Hugo Tips
Posted: Thu Mar 09, 2006 1:47 pm
I'm thinking about starting a series of essays or articles dealing with Hugo development. I'm not really trying to write a tutorial -- more just a series of specific how-to articles. I'm thinking about starting with some pretty basic: searching the default library. When I first started out, and when I see other people with beginner Hugo questions... I think just knowing that most of Hugo's behavior is described in the libraries is a helpful thing to know. Giving examples on how to find it, change it (with "replace") and research how something work could be a benefit.
I'd also like to write one about adding windows/graphics, with maybe some tips on attaching graphics as a property of rooms or NPCs. I have a few ideas for future articles, assuming I actually get motivated enough to get rolling.
Can anybody suggest other topics? Maybe an article explaining the command-line compiler (I use .BAT files to compile and run, which worked well for me). Maybe an article on string manipulation, with some routines I've written for my games. Just anything that might make an interesting Hugo article, to give people specific tips about a specific aspect of Hugo. Ideas?
I'd also like to write one about adding windows/graphics, with maybe some tips on attaching graphics as a property of rooms or NPCs. I have a few ideas for future articles, assuming I actually get motivated enough to get rolling.
Can anybody suggest other topics? Maybe an article explaining the command-line compiler (I use .BAT files to compile and run, which worked well for me). Maybe an article on string manipulation, with some routines I've written for my games. Just anything that might make an interesting Hugo article, to give people specific tips about a specific aspect of Hugo. Ideas?