[Pantomime] Request For Help

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pinback
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[Pantomime] Request For Help

Post by pinback »

Spoilers maybe
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I've been everywhere I can go, talked to everyone as much as they'd talk, done everything I could with everything I have. I know the code to enter the mansion. I know the guy doesn't have eyes. I can tell when people are mimes.

There's simply nothing left to do. I can't get past the gate, which appears to be the only place left to go. Nothing can be done with the gate, no code can be entered, and I can't call anyone on my phone and have nothing else in my inventory.

All other locations have been scoured for any possible secrets.

That's it.

I'm stuck.
Am I a hero? I really can't say. But, yes.

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Ice Cream Jonsey
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Post by Ice Cream Jonsey »

You enter the code (transparently) once you get past the gate.

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The gate is only for decoration. It's not supposed to keep people out. It's simply to show off the wealth of the Kangaroos.

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Remember what moon you are on.
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Jump over the gate.
the dark and gritty...Ice Cream Jonsey!

Draal

Post by Draal »

Perhaps add a line to the gate description -

"in .2 gravity, even the most gothic looking fanged iron wrought fences are just for decoration"

Understand the suggested metaphor with the trampoline at the morgue, however the fact doesn't seem significant (nothing to draw the player's attention to it).

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Ice Cream Jonsey
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Post by Ice Cream Jonsey »

Ben sometimes nukes his own site. This is what he said.
Ben wrote:Alright, Jesus, I got it already.

So, I liked it. The first time I played it, only the first few rooms were done, and I pronounced it the finest work you'd ever done.

It did not completely manage to maintain that level of quality, but was close. Here I will do Stewie's "compliment sandwich", where I say some nice things, then note room for improvement, then some more nice things.

NICE THING: Even though there was a mortuary, I appreciated the fact that was it totally different from the grubby bar/grubby mall/grubby video store stuff you've done in the past.

NICE THING: The futuristic world you created was visceral, immersive, and cool.

NICE THING: I liked the characters.

ROOM FOR IMPROVEMENT: Bugs.

ROOM FOR IMPROVEMENT: What's the deal with the Sun?

ROOM FOR IMPROVEMENT: What good is the vial? Didn't seem to affect the flow of the game or otherwise do anything interesting.

ROOM FOR IMPROVEMENT: Any chance of doing a game not riddled with sports, video game, New York, or Colorado in-jokes?

NICE THING: The story about the robot driving in Denver, however, was hilarious.

NICE THING: The flashback stuff was well executed.

NICE THING: The fence puzzle was maybe iffy, but the boulder puzzle was just right.

There ya go.

Comments?

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pinback
May 10 2006, 12:08 am Or perhaps the purpose of the vial was to make you assume (as I did) that the end of the game would feature your character walking past a mirror, looking up, and OMG IT WAS ME ALL ALONG!!!

Which it did not.

Thankfully.
the dark and gritty...Ice Cream Jonsey!

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