The #1 multiplayer 4x game
Posted: Thu Jun 05, 2008 8:50 pm
For the record, Eve Online is the most interesting and fascinating game ever. I guess it's not for everyone, and I admit it looks very intimidating when you first play it. It's not nonstop action, but when the action does happen, you're on the edge of your seat with the adrenaline coursing. You haven't known excitement until you've seen fleets of hundreds of spaceships in combat, each one piloted by another human being. If you like simple games, or like to be led by the hand from quest to quest, this definitely isn't the game for you. But if you like a challenge, it most definitely is. No "now go kill ten rats" here. You're basically told "Here's a little spaceship and a galaxy of thousands of star systems, with 35,000 other people all playing at the same time in the same universe. Go do stuff." The depth and complexity of not just the game systems but the social systems in the game is astounding.
Want to be an intrepid trader, braving dangers to make a killing? Go do that. Want to be an evil pirate, preying on innocents and taking their stuff? Go do that. Want to build a mega-corporation and eventually an empire? You can. Want to be an economic mogul and corner whole markets? Entirely possible. Want to build shit and sell it? No problemo. Want to be a space miner braving the dangers to bring back that valuable ore? A bounty hunter, a noble pirate hunter, just a kickass combat pilot? Want to be a stealthy spy, flying your cloaked recon ship deep into enemy territory to scan in advance of your Corp's invasion force? Be an explorer, discovering stuff no one else knows about? Definitely. Best of all, you can do all of the above at different points if you want since there are no "classes" or limits on skills.
And best of all, unlike other games, in Eve, PvP means something. It's not "You killed the giant, here's a pretty sword, now please clear the area so the next players can kill it." n eve, if your group wins territory, you win fucking territory. You own it. You can build in it. When you defeat others, you blow up their shit for keeps. You can invade an ruin literally years of work by others. when you make an empire, it stays yours until someone stronger comes along. It's the first truly persistent online universe ever.
Pinback, remember when I said "Civ is like Super Empire"? well, Eve Online is like Super Galactic Civilzations. Or Super Tradewars 2000. Or Super Elite. Or something.
It takes time. It takes learning. It takes persistence. But the relationships you build last for years, and the sense of progress - flying bigger and badder ships, learning new things, figuring out more of the game - is far more rewarding than "Ding! I made level 34!"
If anyone is interested, you can buy Eve Online for just $15 on Steam, or download it free and get a free trial account (though 14 days is nowhere near enough to even scratch the surface." As a special bonus, I'll give 1 million ISK (a hell of a lot of money for a new player) to anyone from the board who gives it a try.
Want to be an intrepid trader, braving dangers to make a killing? Go do that. Want to be an evil pirate, preying on innocents and taking their stuff? Go do that. Want to build a mega-corporation and eventually an empire? You can. Want to be an economic mogul and corner whole markets? Entirely possible. Want to build shit and sell it? No problemo. Want to be a space miner braving the dangers to bring back that valuable ore? A bounty hunter, a noble pirate hunter, just a kickass combat pilot? Want to be a stealthy spy, flying your cloaked recon ship deep into enemy territory to scan in advance of your Corp's invasion force? Be an explorer, discovering stuff no one else knows about? Definitely. Best of all, you can do all of the above at different points if you want since there are no "classes" or limits on skills.
And best of all, unlike other games, in Eve, PvP means something. It's not "You killed the giant, here's a pretty sword, now please clear the area so the next players can kill it." n eve, if your group wins territory, you win fucking territory. You own it. You can build in it. When you defeat others, you blow up their shit for keeps. You can invade an ruin literally years of work by others. when you make an empire, it stays yours until someone stronger comes along. It's the first truly persistent online universe ever.
Pinback, remember when I said "Civ is like Super Empire"? well, Eve Online is like Super Galactic Civilzations. Or Super Tradewars 2000. Or Super Elite. Or something.
It takes time. It takes learning. It takes persistence. But the relationships you build last for years, and the sense of progress - flying bigger and badder ships, learning new things, figuring out more of the game - is far more rewarding than "Ding! I made level 34!"
If anyone is interested, you can buy Eve Online for just $15 on Steam, or download it free and get a free trial account (though 14 days is nowhere near enough to even scratch the surface." As a special bonus, I'll give 1 million ISK (a hell of a lot of money for a new player) to anyone from the board who gives it a try.