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The First Survival Horror?

Posted: Mon Apr 27, 2009 8:26 pm
by Sargh
Hey guys,

Good to see that yall are still up, I thought it was the end of Jolt City... Infact, you gracious dudes are very much the only Forum I post that is worthy in my eyes :D

I been working on my own IF game, but for now, to business!

What would we consider to be our FIRST Survival Horror? Anyone? Some of you might put out "Alone in the Dark..." But I got you a better title to consider! Think back... I mean WAYY back! INFOCOM back! That's back enough!

What was the game that really blew our minds and scared the bajeezus outta us all as INFOCOM fans? That's right! The Lurking Horror! It used Lovecraftian shit and had a great premise on sound effects to make the atmosphere even more hairraising! So, away with your "3d" graphics as the origins of Survival Horror, for it's all in the text :D

COMING SOON: The Horrors of Crowarth Manor!

Posted: Tue Apr 28, 2009 7:11 am
by Flack
I guess my question would be, what qualifies as survival horror?

qualities of the SH in Lurking Horror

Posted: Tue Apr 28, 2009 11:45 am
by Sargh
Good question,

Here's the answsers:

You have to be on your guard as in any Survival Horror (SH)... For instance, if you go the Alchemy class room, you are forced to stay in a pentagram, in which you have to get out of (Resident Evil, even though the puzzles are not as interactive as this, uses puzzles to challenge the player with other things other then zombies to kill) or be eaten by a Lovecraftian entity. When in the auditorium, something simliar to a Shoggoth blocks your way... And a night gaunt like creator on the roof top as well, grant it to defeat these badboys you have to have specific items... But doesn't that mean the same as well in Silent Hill, Resident Evil and CoC-DCotE?

And like I said before, to increase the intensity of the game, Infocom made sound effects for this game (I was appalled at first to hear they did this, but after playing this game, I thought it was a great way of doing a horror interactive fiction!)... It's a shame they don't exist anymore, Infocom were master storytellers at the very least, and defined the genre of Interactive Fiction, granted, they were not the first to make text adventures, but they are brilliant!

Posted: Tue Apr 28, 2009 12:08 pm
by Roody_Yogurt
The Lurking Horror will always be one of my favorite text games, mainly because the prose walks a nice fine line between geek speak and just fucking cool.

Posted: Sat May 02, 2009 6:26 am
by Flack
Just to clarify Sargh, I was being legitimate when I was asking. Looking back it kind of came off as snarky. The reason I was asking was to see if text adventures qualified or if you were limiting it to graphical endeavors.

I found a pretty cool website, which gives the tip of the hat to The Lurking Horror as well.

http://www.dreamdawn.com/sh/features/pr ... horror.php